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Showing content with the highest reputation on 07/06/2018 in all areas

  1. That is exactly what I thought seeing the posts above. Fallout 4 has both customising and crafting. Your SMG is only ever a few weapon modules away from becoming a sniper. Although to make those modules you may have to deconstruct a few choice items of loot. But just because Fallout 4 has demonstrated a system that is cool, it doesn't mean it will transplant well into X2. Crafting from scavenged materials is core to Fallout - scavenging is part of xcom but not core. I think, as Solver is saying, that the customisation has to be imagined in a way that fits into various ground combat scenarios. Otherwise, you'll just end up sticking with the scope because accuracy is the best stat to boost.
    2 points
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