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Showing content with the highest reputation on 05/22/2018 in all areas

  1. Unfortunately dropships are one of the most asset-intensive things to add to the game, because you need the top-down hangar art, the Soldier Equip background art, and you also need the 3D art so that they can appear in the combat missions. There's also not really many useful variables you can play with - the big thing is how many troops they can carry into battle, and everything else is kinda unimportant. I'm also reluctant to put any weapons on the dropship that would be used in the ground combat, because I think your soldiers should be doing the fighting rather than letting your dropship do the work. Having air-to-air weapons that allow it to fight UFOs is a possibility, although I don't really see what advantage you'd gain compared to just building an interceptor and a dropship seperately? Perhaps some kind of stealth mechanic could be a possibility; the ability to not get intercepted by UFOs when flying to a mission site is something that might actually be a useful bonus. Ultimately though you need to have a really good in order to convince me to put a new dropship in the game because it just involves so much extra art
    1 point
  2. The flares and turret was just a rough example. Here are some of my sort of more thought out ones: "Boxer" Heavy duty class: more HP if intercepted by a UFO, the main and side doors having medium cover attached to the doors, can carry vehicles/slower then other, uses more fuel, can't carry extra troops "Valkyrie" Medical class: improves all healing done to troops who are inside the craft, increased chance the crew will survive a crash, decreases civilian casualties during missions and gives the civvies a chance to get knocked out instead of killed/less HP, can't carry vehicles or extra troops, uses more fuel "Interloper" Interceptor class: Fastest dropship available and could do some good damage to UFOs, can attack and disable landed UFOs, lands closer to crashed UFOs/less HP, can't carry vehicles "Red Army" Carrier: carries the most troops out of any dropship, can carry vehicles at the same time and extra troops but airdrops vehicles near the landing site instead of rolling out the craft/the slowest of all the craft and uses a lot of fuel Still very basic but just to show the concept of it.
    1 point
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