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Showing content with the highest reputation on 04/27/2018 in all areas

  1. Three missions. Fullscreen: 1280 x 800, Quality: Fastest In general: - Fence seem to work now. - Can't tell about Sniper because too few shots. - Camera pans to dark spaces in hidden movement and damage numbers appear when alien or friendly shoot and hit. - Also the camera doesn't move back when one of my soldiers is hit by an alien out of the black. This is not good, as it is impossible to assess where the shots came from. - It would be more convenient if the camera would pan back to last used soldier after hidden movement, i.e.at the beginnung of the new turn. - Grenades cannot be tossed to an air position. Is that intended? - Humans spill whitish blood. - Rifleman has a problem with the change of weapons: Choose Rifleman, switch to grenade but don't use it, switch back to rifle and the target crosshair is the one from grenades. Soldier will use grenade although the rifle is shown in the selection window. Only if switching to Medkit and back to rifle the rifle can be used again. Pictures: Soldiers can shoot through walls and roofs. Left pic: soldier on the roof and the one at the walledge were hurt from the aliens inside. Soldiers can (sometimes?) shoot through walls. Middle pic: Right soldier could shoot the alien inside. Right pic: Soldier on left wall could shoot alien inside. After the shot the walls was partly destroyed, not the windowed wall. Is this still the gun protruding through the obstacles? Dead alien still shows live animation. It was killed with two shots of the grenade launcher as it was still alive after other shots. Soldier is invisible when coming frome the roof, this one was a shotgunner so it isn't alwas the sniper. NPC soldiers seem to be really really good shooters. Why are they not in my team ???? This one killed the two dead aliens and shooed away another in the dark without moving from his position over 2-3 turns. Every shot hit. Yes he was also shot at by the aliens. After that he moved off in the orange direction towards the fence and then stood there doing nothing. Maybe out of ammo? Game froze in hidden movement / friendly activity. The alien moved from window to window and then nothing happened anymore. I could pan the map by mouse to edges, not with buttons. Had to ALT-F4 out of game. My recordings: recording_9.rec recording_10.rec recording_10.rec
    1 point
  2. There seems to be a problem with smoke and fire. The fire in the right-hand corner alternates between being below the smoke next to it, and being on top, causing an occasional flicker as it moves from top layer to bottom layer. If you have the grenade launcher kneel then fire, during the firing animation it raises an SMG, then the animation switches to the GL. This is obvious when looking at the GL man. Dead aliens can take stun damage from smoke. MAP SUGGESTION Friendly AI is a "thing" in Xenonauts - far more so than XCOM or Phoenix Point. The map doesn't really show off that there are friendly AI units fighting and dying as well. If it's possible to separate friendly combatant spawns from friendly civilians spawns, you may want to create a set-piece where several friendly soldiers spawn next to several Psyons so the two sides can have a shoot out. If it were to happen, for example, in or next to the little building next to where the helicopter lands, then anyone playing the map will hear the gunfire and come running.
    1 point
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