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Showing content with the highest reputation on 04/03/2018 in all areas

  1. Just want to add 5 cents here, I almost did the same thing as Edren! On topic, got some more time to play, hit my first terror mission, thinking it would be okay because I've done them many times before, I think this is my 4th X-Division Veteran playthrough... boy I was wrong! My early game start was kinda rusty, wasn't able to research phase 1 weapons fast enough, I quickly found out I did not have the firepower required to hold back the Xeno hordes! This is the screenshot just before I aborted the mission, have a couple of Xeno's taking a ride back to my base as well as one outside on the hull. I don't think Bishop would be very happy with me..... Really liking the new challenge of the new and improved melee units, I need to learn some new tactics and get working on research ASAP, after this hit to my global relations it's looking 50/50 that I may fail this playthrough.
    1 point
  2. The primary problem with the vehicles was not so much that multi-tile units are hard to implement (although it does of course create extra work for us) but that the game rules don't really handle them very well in terms of scale. Fundamentally it's difficult to come up with a set of rules and stats for the aliens where they are appropriately vulnerable to infantry weapons like rifles and shotguns, but then can't be annihilated in a single hit by a vehicle-mounted cannon or HMG. It somewhat negates the tech progression and challenge of the game if we introduce a "tough" enemy like a Sebillian and the player can just blow it up with a tank. The inverse is also true; if we have enemies that are tough enough to stand up to human vehicles then they're going to be almost invulnerable to small arms fire and that means the player HAS to bring along a tank (or heavy weapons) to counter them. I think the idea of seeing some larger scale battles against the aliens (with limited armoured support on both sides) would be great., it just doesn't really dovetail into the X-Com mechanics. We'll have sentry guns and stuff on the defensive missions, but I don't see us giving the player tanks or armoured cars.
    1 point
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