Sectiplave

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Everything posted by Sectiplave

  1. Jeez! You guys work fast!
  2. Sadly MEGA has really become an absolutely horrible site to use in the past year or so, those links won't even let you download without signing up, and even then on a free account you are restricted to 5GB / 6 hours so you cannot get it all. Took a few hours from GoldHawk forums, the transfer speed is okay. Just played the first mission on Veteran with Charon's changes, damn this is good! I actually lost due to sloppy tactics and advancing too quickly, I like the new bullet animations and the xeno's are great! Will take a while to shake off the rust, but should be another good playthrough ahead
  3. Ohhh my those Xenomorph units look fantastic! I like the sounds of the light fibre changes, vehicles are a tough point to balance as they can really carry you through combat if you use them to the max of their abilities. I will look to start a new campaign in 99.4 so I can see how things are shaping up
  4. @Charon "The Hive" ohhhhhh! Now I'm getting excited! Also thanks for the explanation, that does make a lot more sense.
  5. Looks like you guys want to start a game development team! Don't worry about impatient people, get the mod where you want to get it to. Maybe set a cut off point where you stop adding content and once you feel X-Division is finished to an acceptable level look at making your own game
  6. Sounds good to me
  7. Yes! Dark Souls / Bloodborne has been one of my all time favorite series of games, this explains a lot of why. This is also why X-Division is soo damn good! I'm still lurking in the shadows, I'll be aiming to start a new campaign in the not too distant future, still really busy times for me at the moment
  8. This sounds like an awesome idea, I didn't know it was possible to even do this! Currently it's optimal to suppress with LMG / shotgun and then deploy smoke and reposition for next round. I've had no need for flashbangs when you have guns that do suppression very well and also do damage. @drages I feel like that Cyber-rex is going to put the fear into all of my X-Division vehicles.
  9. How has no-one else commented on this? Did any of you people watch it! This shit looks insane! I fear Charon and Drages have gone mad and they want to kill every single X-Division soldier! We need to start a petition to stop them! Hahaha being serious, this looks really good! That 360 shield tech is awesome.
  10. I just have to pop in and say that this page of comments has been really amusing for me to read. I haven't seen this type of game vs realism argument since back in Counter-Strike 1.3b I'm not going to be involved other than to say I'm impressed with how diplomatic both Drages and Charon are when it comes to the feedback the players give in regards to your mod. I've been really distracted on clearing out a bunch of games I never managed to finish, and now I'm stuck on Final Fantasy XV I can tell you though, without saving and loading during combat, I would have lost my almost my whole Alpha squad in Phase 4, especially against Andron's. My only comment is that the Spiritwolf Mech feels very strong for Phase 3, in Phase 4 they can get killed pretty easily by heavy drones etc. Keen to see when the next patch rolls around
  11. Yeah that might be a better idea, like Charon said Rockets are not optimal choice currently, but I'd like something like them for attacking vehicles. I guess the issue is instead of a rocket launcher, you can equip and throw an advance explosive pack which will probably do more damage than a rocket anyway, and when your soldier has 150Strength they can throw really really far and with high accuracy too. So Rocket launchers need something a bit unique about them. @Sir_Dr_D Hmmm I tried this in soldier equip menu but Phase3 rockets would not equip into the default rocket launcher, also having to re-do this every mission is just too clunky, especially if you send your soldiers on two or even three missions before returning to base.
  12. Speaking of rockets, is it possible to change what rocket the rocket launcher is loaded with at the start of the mission? I don't use launchers after phase 1 as it is wasted TU's / inventory / weight to change from default rocket to a rocket that will actually do some damage.
  13. What's going on? The best mod for Xenonauts is what's going on! Go get $10 or whatever this costs on steam / GoG and then install this mod (I also don't want to hear anything about; poor uni student / homeless / out of work stories etc. Just make it happen!), then you'll see how far it has come since what it looked like years ago. @drages I'm still going to get you that save file, I've just been really busy on Path of Exile at the moment, before the current league ends will post it up in the next few days. @Z01 Those splash effects look awesome! Nice work man
  14. Yeah I'll try send you one before I manufacture upgraded Sentinel armor vs. Andron's as these guys are super tough in Phase4. Smoke grenades are the difference between life and death
  15. Hmmm that must be because the zombify simply drops them to zero hp or even just replaces them so they are not "overkilled" and have a chance to be recovered then? Is it possible to set Zombify to do like 300hp damage or something so they are overkilled?
  16. Just started on Phase4, and I want to say Charon and Drages you guys are crazy! It's also my fault for letting the aliens setup 4-5 bases so I could farm Phase3 UFO's because now each wave is spawning 10+ ufo's it is actually quite fun this way just saying Balance; Like my previous comments about Red Xeno's it applies again to Crimson Xeno drones & warriors, they die too easily to energy weapons (hp buff) and melee attacks don't do much damage to Phase3 vehicles and armor. For Sebillians the reaper Omega is an actual nightmare, at the start of the mission if one is hiding just outside line of sight, chances are your reaction fire cannot get through all of it's HP and you'll lose someone. Also question for you guys, at what point does the game decide if a trooper who died is going to survive with 1hp at the end of the mission, I had this happen for a soldier who was zombified lol! This should guarantee the soldier is dead.
  17. I renamed it Optimus Prime, since he can transform from mech into APC Balance; Red Xeno's need to do higher melee damage, they aren't scary like Reaper Omega since they cannot one shot you. First few hits from red drone or warrior will be resisted by Spiritwolf mech. First hit from Omega always does damage.
  18. bug; Spiritwolf mech, it starts with the Spiritwolf Gauss as default weapon however you can research Spiritwolf Gauss weapon also. bug; Spiritwolf Mac (this is a typo for Mag I assume) bug; If you equip the spiritwolf mech with timberwolf Gauss it changes to a different model in the ground combat, changes to looking like an APC. bug; Gauss sniper Mk3. shows in ground combat as 6/8 ammo when it should be 6/6
  19. Phase3 terror mission vs. Androns, I got my ass kicked! They are very aggressive and will storm your position without mercy, it was also a really bad map (the train tracks one) that is too small for that many enemy units. I ended up losing all 4 of my Predator armor troopers. When they are accurate, aggressive with high TU's and high damage, it really promotes the use of smoke grenades to survive! Without those it would have been a wiped mission
  20. That main menu screen! It actually makes me feel sad, nice work! The Manufacture UI is also fantastic, once you learn the tabs you can find what you are looking for much faster. Not being able to close alien doors is a nice change too, no more door cheats
  21. Nice! Will install the new patch tonight Re: Sonda aircraft, yes Charon has good advice about this aircraft, they are excellent for UFO's that fire Drones at you. Without anti-missile equipment, you will not survive Phase3 airgame
  22. @zlodeische I would highly recommend moving to 0.99.31 (this needs campaign restart really), as 0.99.2 Phase4 is buggy. You can "finish" it but it's not the real ending the X-Division team have planned, they are still working on it. Two bugs I've found; Bug Report = Caesan appears as Caesan non combatant but it's actually a Caesan Warrior, after the alien turn finished he changed colour, you can see true version when dead on the ground. This save is after he transformed to red shirt, but it was Purple previously. Bug-Ghost Tank = As you can see it appears there is a Sebillian tank on the Carrier top floor but it's not really there. Random Bug = Caesan Phase3 Psionic body shows as Caesan Psion Psycho, different name compared to the Phase3 Caesan analysis X-Pedia. bug report.sav bug-ghost tank.sav
  23. Just checked I have already ovenwritten that save sorry since I'm on a new ground mission now
  24. I did some testing on the Cruiser control room, and even Predator armor got killed from a burst of the rapid fire Thunder weapon. The situation tested was first opening the door and the enemy is only a few tiles away and they immediately reaction fire, because of how close they are all shots hit and add up to 200+hp damage on Predator armor. I kept opening the same door from the same position in my tests as it doesn't help to reload and cheat by knowing where the enemy is standing The most reliable was AlphaWolf + Shield, but even this died half the time. This is the best defensive combo I've got at the very start of Phase3, from my previous play through Sentinel and upgraded Predator armors are a Phase 3 armor right? Like I said, it's good, I wouldn't recommend changing anything, starting a new Phase should feel like hell in both air game and ground game, and especially assaulting the control room should be the most dangerous part of the mission. Here are a few balance thoughts from my experience through Phase 1 and 2. Melee weapons; I would suggest possibility of getting melee materials even from corpses, maybe increased the amount required to make the melee weapon i.e 16Chitin for MK.1 Knife, and then you get 1 from corpse or 4-6 from live unit. The incentive isn't strong enough to capture live aliens to make melee weapons at the moment, usually the player will have higher priority targets to capture, like Officers, Engineers, Weapon officers etc. also shock grenades make capturing Xeno's much easier than capturing Reapers. Dense Fibre; Over all reduce the amount you receive from each DSB. I have almost 2,000 Dense Fibre in my storeroom at the start of Phase 3. This also might be mean Phase 2 vehicles have too much HP/Armor, I only lost a single Siege tank, so I didn't use up much dense fibre. Xenomorphs; In Phase 2 Xeno drone and warrior are too weak, they are like a free kill almost, the reapers get the Alpha and Rhino version which are difficult, but we don't see upgraded drones or warriors until Phase 3 when we get the red version.
  25. Just entered the start of Phase3, I was prepared for the air game and I am doing okay at generating some crash sites (at the price of getting my own planes shot down) but the ground combat is providing very challenging when it comes time to storm the command room, I'm not sure what gun it was but there is a thunder cannon or something that fires 10 shots doing 30-40 damage and 50+ stun per hit, making AlphaWolf armor feel like paper! The challenge is good, I'm not saying that it should be made easier at all Balance; At high stats and with AlphaWolf armor soldiers have 20+ tile throw range and 120%+ accuracy on grenades (if nothing is in the way) is it possible to cap throwing accuracy to 95% like shooting? Just so there is always a chance to go off target?