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Showing content with the highest reputation on 12/30/2016 in all areas

  1. We have just released an update to the free public build of Xenonauts 2 - this is free because it is a very early build of the game and we don't think the project is of the quality where we can reasonably expect everyone to pay for it; full details on where to get the build can be found in this thread. This build is just a quick hotfix for Version 0.1, which we put out a few days ago! CHANGELOG: Some crashes fixed that were linked to firing weapons. Xenonauts no longer spray purple blood and scream like aliens when injured. We've fixed some shader issues that mean the ground combat UI selection squares etc now display better. The loading screen quote text no longer has giant white writing on it. Dead units can no longer be controlled. Move path squares are no longer being double-placed in some situations. Escape key now opens the menu. You can no longer suppress friendlies around your soldier just by firing at distant enemies. Fixed some AI turn hangs, and a crash on overwatch. AI turn is a lot faster. Have fun, and please let us know if there's any obvious issues in this build as we'll be around to make fixes next week if they are needed!
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  2. Thats some good feedback. The thing i took away as a developer is that if things go perfectly you dont have anything to do. This is so because atm: A. You get enough money to build everything anyway, including hiring hords of scientists and being able to sustain enough airplanes to shoot everything from the sky. Once we revised the economy you wont be able to do that anymore., but we are not at at that point atm. Yes, phase 1 is the most balanced one yet, and you so a more gradually appearance of UFOs. Thats the phase we have been working as the base point until now. B. If you dont lose anything than ofcourse you are ahead, but imagine a guy who lost a base. We dont want those events to be campaign breaking, you should get a chance to recover from such blows. If we get the feeling that phases may turn out like a waiting game we have a lot more content waiting, i think the lenght of it is quite good atm, but if we get more feedback like that we have lots and lots of content on standby for that. At least Drages has all this new ideas in his head. So i´d rather fill it with more interesting content until we reach a satisfying level instead of shrinking the game yet. But we are not at this point yet.
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