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  1. The AI in the first build is gonna be relatively primitive ... however the AI in the finished game should be significantly better than that in Xenonauts 1. And to whet your appetite, here's a preview of how the new main menu screen background looks. Still early days but I think 3D has a lot of promise!
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  2. For the record it is 22:30. Patches Notes: X-Division 99.3 and higher will need the X-Division 0.99 Beta Part 2 mod to be deactivated as it is no longer needed Before applying patches withdraw all scientists and engineers from their current projects. You can reapply them afterwards. You only need to download and install the latest Patch avaialble, it contains all prior fixes as well. The .30 to .31 patch may need a restart of the campaign. Installation: Delete Charons Changes mod if you have it in your mods/ directory. An updated version is included in this patch. Extract the "assets" folder into the main game "Xenonauts" folder. Merge and overwrite. After applying patches follow step 5. and 7. from the main installation process again. DAY 72 Patch 0.99.31 https://mega.nz/#!JFAgnZBI!AoCTaybQ3bw35UByuD6kKSYS-e3rqdqIcGEQA2w5GFY ( MD5: 086bf9addc0bc3eab9f33c67deb0ff42 ) Revised some vehicles and vehicle weapons so that cannons now fit better into the development, made kinetic and mechmac weapon infinitely avaialble on research. Needs feedback. mothership, exsupplyship and mediumshuttle fixed small sebillian alien base old unit removed more and accurate loading tips in the best english we could provide some aircraft changes more research descriptions new manufacture system with around 140 new/revised researches, 126 new manufactures, new items, new armor/vehicle requirements resulting in 499 more strings to be written some revised weapon stats infinite research changes and adaptation aircraft game revised, UFOs now have 130% hp and missiles and torpedos deal 150% damage putting more emphasis on missiles/torpedos, the autoresolve values have been adjusted and the spearcannon tree capacity has been reduced to 75% Decreased the Chieftain/Officer/Leader/Praetor chance to unlock all 24 data hacks from 50% to 25% and increased the other bins appropriately Implemented the Phase 4 Specialist Drops Increased total storage space Turrets should now get upgraded as expected, except for the phase 4 turret All aircraft should now have the correct construction name, and a good approximation to the image, except for the human heavy interceptor Outer UFO doors have been unlocked for now ( needs feedback ) maximum amount of alien bases increased from 5 to 8 XCE 34.2 content, thank Solver for pressing the issue that some things should be in this patch. The 0 cd Terror bug should be fixed now Melee creatures should now be able to attack vehicles, and they make great use of that countries are now available to retake. For now a Fortress will spawn in the lost country and all bases in that country before it can be retaken with around 50 relationship points. This will change in the future as the retaken country missions will get its own map pools and its own increase per ticker values. Making the hardest to retake mission impossible, but still playable. New Storage UI where Solver and Draku made a sorting per category possible, in addition to the column sorting Solver already implemented with XCE 34.2
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