Jebediah Posted November 4, 2013 Share Posted November 4, 2013 The one thing I've noticed about suppression values in-game is that (at least as far as I can tell) the shotgun has the worst of all ballistic weapons. I suppose this makes sense at long range where the blast has dispersed somewhat, but at close range, even when the shot misses (which is relatively common for the 20-TU option), the mere sound and power of a shotgun blast up-close should be more suppressive than a three-round burst from a rifle. Two consecutive near-misses from a shotgun at a range of four tiles just failed to suppress a Caesan non-combatant in the game I'm playing now, which is the reason I came over and posted. This just seems insane. Just a suggestion- perhaps shotguns should receive added suppression value below a predefined range, say seven tiles or so? Quote Link to comment Share on other sites More sharing options...
Aaron Posted November 4, 2013 Share Posted November 4, 2013 The shotguns did have a pretty low value, this is because I hadn't tweaked it since we converted them over from carbine style weapons - I will tweak it up for the next version. They are already unable to cause suppression beyond their range, which is set to 10 tiles. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 4, 2013 Share Posted November 4, 2013 The shotguns did have a pretty low value, this is because I hadn't tweaked it since we converted them over from carbine style weapons - I will tweak it up for the next version. They are already unable to cause suppression beyond their range, which is set to 10 tiles. Oh neat, I just saw this post now after having grumbled about this in the other thread. I am glad to hear that their suppression range has a cap. Looking forward to testing this in game. Quote Link to comment Share on other sites More sharing options...
Dranak Posted November 4, 2013 Share Posted November 4, 2013 Oh neat, I just saw this post now after having grumbled about this in the other thread. I am glad to hear that their suppression range has a cap. Looking forward to testing this in game. All guns have capped suppression range. They cause 0 suppression past their effective (green bar in the UI) range. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 4, 2013 Share Posted November 4, 2013 Dranak, ok thanks. It just doesn't seem to be in effect on shotties right now. Quote Link to comment Share on other sites More sharing options...
StellarRat Posted November 4, 2013 Share Posted November 4, 2013 The shotguns did have a pretty low value, this is because I hadn't tweaked it since we converted them over from carbine style weapons - I will tweak it up for the next version. They are already unable to cause suppression beyond their range, which is set to 10 tiles.I've been thinking that they ought to have substantial suspression ability. Maybe just below a machinegun. Shotguns put out a lot of "lead" per round. Quote Link to comment Share on other sites More sharing options...
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