Ol' Stinky Posted July 9, 2013 Share Posted July 9, 2013 (edited) This is a very basic mod. All it does it lower values so that's it's easier to get the skillups, essentially meaning that soldiers get xp by participating in the missions. No more backpacks full of lead weights, no more firing squads who you sabotage so that they miss the enemy. I can't change the nature of how the skillups are acquired, so you will need to have your soldiers fire at an enemy once to get an accuracy point, and trigger reaction fire to get the reaction point. To get the TU and STR levelups, you need to move a soldier all of one square. To try and compensate for easier skillups, you can only get +1 accuracy, reflexes and strength per mission (down from +2). It's meant (and tested for) v19 HF3. Download. (Sorry for the typo in the title. I can't edit it out.) Edited July 9, 2013 by Ol' Stinky Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted July 12, 2013 Share Posted July 12, 2013 This is simply a good idea. Quote Link to comment Share on other sites More sharing options...
Revoke Posted July 13, 2013 Share Posted July 13, 2013 Id like to see a better approach to how you gain them to stop the power levelling, but yea a good simple quickfix. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted July 13, 2013 Share Posted July 13, 2013 Making it easier to get experience at a reasonable rate, and reducing experience caps for a single mission is a reasonable way of doing it. Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted July 13, 2013 Author Share Posted July 13, 2013 Thanks. By the way, it works for v19 HF4. If anyone wants to get this going in a different version - or if another mod they're using also uses GameConfig.xml - open up GameConfig.xml and alter the soldierDevelopment section so it reads something like this: <soldierDevelopment> <!-- Soldiers develop their attributes by using them. Each time the soldier performs a certain action, he will gain a "progress point" in that attribute. Once he reaches the "pointsToProgress" value, the attribute will increase by one point. These progress points are cumulative and are stored from mission to mission. --><APProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="120" comment="A progress point is earned every time a soldier spends a TU on a mission" /><strengthProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="100" strengthCoeff="1" comment="Points are given when soldier moves one tile while carrying more than strengthCoeff percent of its maximum carry weight" /><accuracyProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="100" comment="Points are given when a soldier attempts to fire at a valid hostile enemy within weapon range * 1.5" /><reflexesProgress pointsToProgress="1" maxPointsInSingleBattle="1" globalMaxProgress="100" comment="A progress point is gained when a soldier performs a Reaction Fire test (it doesn't matter whether he passes or fails it)" /><braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="100" comment="A progress point is earned whenever a soldier panics in battle" /><resilienceProgress pointsToProgress="4" globalMaxProgress="100" comment="A progress points is earned every time the soldier gets a skillup in any other attribute" /> </soldierDevelopment> I wasn't joking when I called this basic, all I've done is change the values. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted July 14, 2013 Share Posted July 14, 2013 (edited) Yeah, most people who have read gameconfig would know this, just that isn't a lot of people HOWEVER... Thank you for reminding me to include it in the next release version (More an art and animation upgrade then a whole new version, aside from a recoil and experience experiment.) Edited July 14, 2013 by WalrusJones Quote Link to comment Share on other sites More sharing options...
DNK Posted July 15, 2013 Share Posted July 15, 2013 Now, is there anyway to reduce both the top level AND the rate of increase? Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted July 15, 2013 Share Posted July 15, 2013 YEP. I did that with strength in my mod, but other stats were made less grindy, as some of the things you would need to do for a point of progress are absurd. Quote Link to comment Share on other sites More sharing options...
DNK Posted July 15, 2013 Share Posted July 15, 2013 You reduced the max level or just the max per mission? Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted July 15, 2013 Share Posted July 15, 2013 You reduced the max level or just the max per mission? I think I did, I might have forgotten it, but I only would have done so is strength. Quote Link to comment Share on other sites More sharing options...
DNK Posted July 17, 2013 Share Posted July 17, 2013 I looked through all your files. I didn't see anything that limited the maximum points a soldier could ever increase in, just per-mission maximums. What file would it be in? Quote Link to comment Share on other sites More sharing options...
vexbane Posted June 12, 2016 Share Posted June 12, 2016 Is this mod still available somewhere? Seems like a good idea and link is broken. Quote Link to comment Share on other sites More sharing options...
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