Jump to content

Using the Accuracy Equation to Modify a Weapon


Quartermaster

Recommended Posts

The purpose of this post is to discuss a method to modify weapons so that they have the same long range profile, but with better close range accuracy. There are two weapon parameters that have an effect on the accuracy of the weapon. The first is the Accuracy Modifier that weapon uses to different fire modes. The second is the Range of the weapon.

The accuracy of the weapon is governed by the following equation. The names in () are abbreviations:

Shooter Accuracy (SA) * Weapon Accuracy Modifier (WAM) * Range Modifier = Unmodified Accuracy (UA)

where,

Range Modifier = Weapon Operation Range (WOR) / Range To Target (RTT)

IF Range Modifier > 1 Then Range Modifier = 1

On the wiki it says that Range Modifier = RTT / WOR. This cannot be the case, because weapons would get less accurate as you get closer to the target. I am, thus, assuming that this part of the equation is typed backwards. We also know that weapons do not get more accurate when within Weapon Operation Range, so when within that range the Range Modifier caps at 1 (no penalty).

Conveniently, this equation can be used to modify a weapon to have the same long range profile, but with increased close range accuracy. To do this we merely need to select how accurate we want the weapon to be at close range. In this case we will modify the pistol so that it has a close range accuracy of 0.95, but is just as accurate at it's currently is at its current operational range. Since we are setting the Unmodified Accuracy to be equivalent at the operational range we will use the following format:

Generally: Weapon1 Accuracy = Weapon2 Accuracy

Specifically: SA * WAM1 * WOR1 / RTT = SA * WAM2 * WOR2 / RTT

And After Cancellation: WAM1 * WOR1 = WAM2 * WOR2

We can now substitute our values in and solve:

WAM1 * WOR1 = WAM2 * WOR2

(0.65) * (10) = (0.95) * WOR2

Weapon Operation Range 2 = 0.65 * 10 / 0.95 = 6.842 -> Rounds to 7

Here is an image of how accuracy changes by range for the old and the current weapon:

PistolAccuracyGraph.jpg

The main downside with this method is that the weapon's damage is also affected by range, so you will see slight decreases in the weapon's killing power at its old range.

I hope that other modders find this methodology useful.

PistolAccuracyGraph.png

PistolAccuracyGraph.png

PistolAccuracyGraph.jpg

PistolAccuracyGraph.png.c1a357392b928628

PistolAccuracyGraph.jpg.053085a06a7f0f62

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...