aajs Posted May 17, 2015 Share Posted May 17, 2015 Can anybody see the issue with the below. The 2 damage is inflicted but not the apDamage. <Ammo name="ammo.none" type="energy" damage="2" apDamage="50" stunDamage="0" mitigation="1000"> Quote Link to comment Share on other sites More sharing options...
drages Posted May 17, 2015 Share Posted May 17, 2015 Do you know what the apDamage is? Quote Link to comment Share on other sites More sharing options...
aajs Posted May 17, 2015 Author Share Posted May 17, 2015 Do you know what the apDamage is? As far as I understand it will remove damage ap (time units). I am trying it on my own people to see, however the damage inflicts but they still have the same time units after being hit. Quote Link to comment Share on other sites More sharing options...
drages Posted May 17, 2015 Share Posted May 17, 2015 Yep.. you are right for both.. its not working.. i checked it on enemies too but sadly nothing happens.. I hope Ilunak can handle this at next version.. Quote Link to comment Share on other sites More sharing options...
aajs Posted May 17, 2015 Author Share Posted May 17, 2015 Yep.. you are right for both.. its not working.. i checked it on enemies too but sadly nothing happens.. I hope Ilunak can handle this at next version.. Thanks for the confirmation Drages. I at least know I am not doing something wrong now. I can park this and move onto something else for now. Quote Link to comment Share on other sites More sharing options...
drages Posted May 17, 2015 Share Posted May 17, 2015 Thanks for the confirmation Drages.I at least know I am not doing something wrong now. I can park this and move onto something else for now. I parked there too.. would love to use it at my shotguns or close range weapons to with lower damage but slowing them down.. so at least pistols and shotguns (which dont have any armour penetration value at real life) would have a purpose.. Quote Link to comment Share on other sites More sharing options...
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