nailertn Posted October 5, 2014 Share Posted October 5, 2014 The game is using humanAirplaneSpeedNormal = 1.1 and humanAirplaneRangeNormal = 1.1 in gameconfig.xml as multipliers to determine actual speed and range for human aircraft on all difficulties, it entirely ignores the other difficulty settings. I set these two values to 0.1 to verify and indeed all interceptors slowed to a crawl regardless of the difficulty setting. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 8, 2014 Share Posted October 8, 2014 Hmmm. OK, thanks for letting us know. Quote Link to comment Share on other sites More sharing options...
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