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[V1.09 - geoscape] Wrong difficulty multiplier for human aircraft speed & range


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The game is using humanAirplaneSpeedNormal = 1.1 and humanAirplaneRangeNormal = 1.1 in gameconfig.xml as multipliers to determine actual speed and range for human aircraft on all difficulties, it entirely ignores the other difficulty settings. I set these two values to 0.1 to verify and indeed all interceptors slowed to a crawl regardless of the difficulty setting.

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