Akavit Posted August 17, 2014 Share Posted August 17, 2014 First of all, I'm playing with the XNT mod at the moment in case it makes any difference for modding purposes. I've increased the viewing distance for all units and the AI trigger range in order to get long range combat in my game. This part has worked nicely. The second thing I'm trying to do is increase ammo consumption by decreasing accuracy. I'd like the long range combat to result in a lot of missed shots and collateral damage. Long range shooting is more about controlling the battlefield than making kills whereas quick kills happen at shorter range. This is working out fine for my soldiers as only snipers get more than 15% hit chance at the longer ranges. The problem is that I've gone through aiprops.xml and lowered all alien accuracy attributes by 20 points plus kept dropping AlienAccuracyModifier in weapons_gc.xml until it's now down to .1. No matter what changes I make almost every alien shot is connecting with my soldiers from max range unless they have pistols. Am I missing some settings that are overriding my changes or are the settings I altered the wrong ones to adjust? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 17, 2014 Share Posted August 17, 2014 Barring adjusting the individual weapon percentiles in weapons, those are the right things to adjust. I can't think of anything else that would be affecting it. Have you tried adjusting individual weapon values? Quote Link to comment Share on other sites More sharing options...
Akavit Posted August 17, 2014 Author Share Posted August 17, 2014 I forget but think I did make minor adjustments. Perhaps I should just do a major nerf to the weapon stats and see if I can notice any effect at all. I might just be over-estimating the impact of smaller changes. Quote Link to comment Share on other sites More sharing options...
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