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HammerHead

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  1. I had a lot of situations where aliens were throwing grenades flawlessly under my soldier's feet, a soldier who was never, ever spotted, at that (he was well behind a wall). Let's just say that they have some extra senses. Also, I'm against shutting down the thread - just punish people who flame, discussion should always be welcome.
  2. Just put 3 bases near the equator, it's probably the most cost efficient thing to do.
  3. Well, if you want to DLC so much, go to the modding section and rename the mods you see to something more DLC-ish like "Ballistic Weapon Pack" or "Revengeance map pack". If you really want to pay for the job, just ask the modders if they want some dosh. Seriously - modders are much better than paid DLC.
  4. Just wait till community fixes all of it (if ever, of course). Xenonauts can be re-written into a better engine, using all the art assets of the original. Just like OpenXCOM.
  5. Have you guys fixed the "door stacking" bug? Because I had 4 of my men stack on doors on a corvette, just to get promptly #rekt by aliens now actually opening the doors just to shoot through them (earlier, they had to walk through them first, which was impossible due to my guys blocking them). Long story short, I had to load the game.
  6. Well, aren't Androns the fearless ones? Sebillians don't really seem that stupid from the description.
  7. Whenever I meet... 1. Caesians - I try to do it fast, they're soft, but can do more than enough with mind fuckery 2. Sebillians - I prepare for a hard, but fair engagement. 3. Androns - I prepare my grenades.
  8. Well, there are a few tips: 1. Keep shooting down as many UFOs as possible, as fast as possible. 2. Always clear the crash site, it gives much more money than simply airstriking the thing. 3. Raid alien bases as soon as possible, they drain funding and relations like crazy. That's all I do, and even though I had negative funding changes in first and second month, I had a +300k change on third. I did some mistakes, though.
  9. It seems like it's connected with Alt+Tabbing in fullscreen mode. Couldn't reproduce the second one, even by following the same steps as I think I did before, so I guess my thread is a dead end.
  10. Ability to select the option to throw the grenades on the ground, not at the wall a tile away which covers it.
  11. But priming a grenade would mean that one of the soldier's hands is occupied, and I'm pretty sure it would be hard to implement by modders (devs don't want to add any more features at this point). High-tech grenades with electronic primers would be pretty nice as an addition, though - no argument from me here. As for the method, I think the cook-off method is already used by default - grenades explode immediately at enemy turn start, without them being able to jump away. Normal throwing (less TUs used, explode at the start of your next turn) would also be extremely useful, especially against the enemies that you either have to kill/supress or force to move. tl;dr High tech grenade priming X-COM style is okay by me, choice between 0 and 1 priming on regular grenades is also okay by me.
  12. You can't decide when a regular grenade explodes, it has around five second fuse. Only thing you can do is keep it in your hand for a second or two longer, but I'd guess that this method is the one implemented in the game. X-COM priming on regular grenades would look really off, IMO.
  13. Have you tried priming a grenade IRL, like in X-COM? Well, that would be a bad idea.
  14. But I bet it wouldn't be possible to make the Earth spherical and not cylindrical, right?
  15. Hello, Found a bug or two. First off, when I get a soldier to shoot in burst fire at an alien from one of the side doors, the game won't let me move any other troops, unless I save and load. Second, I noticed a freeze when some alien shot me from outside of my FoV later in the mission (no save there, I'm afraid). Here's a savefile that should be enough to replicate the 1st bug, and with any luck, the second. https://dl.dropboxusercontent.com/u/28368896/Xenonauts/COMBAT.sav
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