Selvhan Posted October 31, 2013 Share Posted October 31, 2013 Hey guys I've always wondered why there was no turn limit when your troops attack a crash site. In this game, you know from the start what is the current damage on the UFO. So let's say that from minor damage to undamaged, the alien could restart their engine and leave you there ? What would it bring to the game ? - Force the player to move faster if he wants to reach the UFO in time. - Add some new strategy : like using smoke to cover your advance to the ufo and much more ! - Use a vehicles to cover your troops to move faster ? Let's say, for example, that you drop a light scout and it has minor damage. Maybe you could have 10/15 turns to reach the Ufo and disable the cpu or kill the crew inside ? If you win, you recover much more than if the UFO had severe damage. If you fail, the UFO lift up and flee to space. The goal here is just to add some fun to the mission we do hundreds of time and to use less airstrike What do you guys think about that ? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted October 31, 2013 Share Posted October 31, 2013 There is already a type of mission with a time/turn-limit planned. Here is the post about it made by Aaron. http://www.goldhawkinteractive.com/forums/showthread.php/7657-Abduction-missions-plan Quote Link to comment Share on other sites More sharing options...
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