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Air combat, interception course


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This is an idea which will improve both the player's experience, but also the AI.

When you target an UFO in air combat, the game computes automatically an interception course. This is fine when you are at a distance, but the closer you get, the more you want to focus your weapons on the enemy.

I often manage to "slide" against the UFO firing range by moving fast at an angle. If the UFO was coherent, it should target and shot me already.

My suggestion is simple : the calculated interception course should be reduced proportional to the distance with the target. At close range, the course is basically on the target, not in front of it. Plus, if you are behind the target, it allows you to tail it.

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