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assuming I have the correct name - I mean the purple things with the claws that turn your team into zombies?

They cause so much damage at an early level - I think an improvement would to keep them as strong in close combat but make them much less resistant to firepower - especially at an early level. Having them rely on lurking then charging when a unit was in range. This would ensure you would have to leave TU's for reaction fire when entering areas liable to ambush. As it is they just charge you and even with 3 lower level troops they can't be taken down.

Another option would be to have the reapers attacks take 2 turns to turn a soldier, perhaps with a 50% chance of the actual attack failing to work.

I understand that the emphasis is to require upgrades to the teams arsenal to keep them effective but the 1st time you meet these things you usually loose the entire team and I remember in the original you would usually get some players surviving most of the campaign.

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