Belmakor Posted December 16, 2013 Share Posted December 16, 2013 Firstly, I just want to note that I really like the most recent changes to the cover system in the experimental build. However there is still two jarring problems. 1. Some of the cover heights are set incorrectly relative to their apparent sprites. For example, some rocks offer 100% cover despite appearing to only come up to about half way on a Xenonaut. Yes this means that you can hide behind them effectively, but you can't shoot over them for some reason? Is this a bug? Or are you not supposed to be able to shoot over all types of cover when stood next to it? 2. The distance at which you can shoot over cover and (possibly) even Xenonauts should be changed to two tiles for all long barreled weapons (i.e not pistols or shotguns). Having your rocket guy hit 10% cover from 2 tiles away (while entertaining) can be mission destroying and just doesn't seem natural Quote Link to comment Share on other sites More sharing options...
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