FGART Posted November 23, 2013 Share Posted November 23, 2013 Let's move on to next build. Something's gone wrong with aiming. http://rolegame.ru/xenonauts/v20.5-aiming.jpg SAVE v20.5: http://rolegame.ru/xenonauts/2013-11-23_10.35.00.sav Quote Link to comment Share on other sites More sharing options...
Gorlom Posted November 23, 2013 Share Posted November 23, 2013 Is is that drone using itself as cover? Quote Link to comment Share on other sites More sharing options...
Matthew Posted November 29, 2013 Share Posted November 29, 2013 Accuracy was improved in the latest build. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted December 2, 2013 Share Posted December 2, 2013 Looks like he's aiming at the fence and the drone is blocking, and seems if there is (big?)cover directly in the way of the target, the higher the chance to hit means the leaser the spread of the shot, hence more chance to hit the cover in this case... make any sense? Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 3, 2013 Share Posted December 3, 2013 Looks like he's aiming at the fence and the drone is blocking, and seems if there is (big?)cover directly in the way of the target, the higher the chance to hit means the leaser the spread of the shot, hence more chance to hit the cover in this case... make any sense? To me it looks like he is targeting the left most square of a 2x2 drone, and the bottom sqquare is blocking. The game is purely 2D so I'm surprised that the game considers more of the blocking object to be in the way the less spread/ the better your aim is. Isn't that just governed by algorithms? So is that the intended behaviour to have the block raise faster than the hit? Quote Link to comment Share on other sites More sharing options...
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