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Suggestion For Balancing Alloy Collection


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Problem

A lot of people are mentioning about not being able to advance due to lack of Alien Alloys and other consumables collected from ships that appear in the battlescape.

I had one suggestion that would help alleviate this effect but without changing any of the alien fleet progression.

Solution

Allow shot down fighters and other non boardable ships to yield a small value of consumables that are automatically collected.

For example, a fighter might yield 10-30 alien alloys (depending on over-kill damage level in combat).

Lore

Any crashed ship would of course yield some resources. It makes sense that the Xenonauts would send in some sort of recovery team of Engineers to strip the crashed UFO of use-able parts.

Why?

This solution avoids the need for limiting the number of fighters etc that appear during waves and forcing every wave to contain downable ships. At the same time it avoids the player from losing through lack of resources no fault of their own (even if they are shooting down every UFO in the skies).

Implementation

A small pop-up that appears after you shoot down one of these type of UFOs that tells you that x-amount of resources have been recovered for the wreck and are available at y-base.

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