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[v18 stable - Ground Combat] Unable to target enemy next to craft door


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Unable to target/attack enemies that move into the one tile directly north east of the two-tile-doorway on crashed 'light scouts'.

I missed both opportunities to screenshot the bug in action, but in the following screenshot I have shown the affected tile for clarification (has the unit movement circle on the affected tile)

xenonauts 2013-06-06 19-28-22-29.jpg

Happened over multiple missions (was not a single occurrence) when ever an enemy would move to that specific tile. It was frustrating as the enemy would stand on the tile and shoot at my units, while the only way I could kill it was with indirect explosions or (oddly enough), reaction fire.

xenonauts 2013-06-06 19-28-22-29.jpg

577e7cb16cb3d_xenonauts2013-06-0619-28-2

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I have the same problem. Alien stood outside the door of carrier (large door) but within area occupied by carrier . No one of my soldiers can autotraget enemy (they stood opposite to alien, no obstacles!). I used manual trageting. Only carrier has this bug.

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