DeepSix Posted June 6, 2013 Share Posted June 6, 2013 Iv been considering making a minor weapons balancing mod but iv tested numerous times and have gotten some rather odd results. I dont quite understand how the accuracy system ingame works. If its flawed and still being improved theres really no point at the moment until its been fixed. I just figured id release what i really like and think works well for a particular class or group of weapons, could give devs some new ideas for balancing. My question is how the game handles accuracy currently working as intended ? Also, iv never seen the AI use its grenades. Does it just not see them as weapons ? Quote Link to comment Share on other sites More sharing options...
Ol' Stinky Posted June 6, 2013 Share Posted June 6, 2013 I don't know how accurate this still is, but here's a link to the wiki. Apologies if you already knew about that. Skimming the page, it doesn't seem to mention that sniper rifles count as heavy weapons for the accuracy penalty when moving. Also, I wouldn't trust the in-game accuracy gauge. Sometimes it seems like all of my kills are 1%ers. As for AI and grenades, I'm guessing it's either (or both) that the AI's not finished and grenades aren't working 100%. Quote Link to comment Share on other sites More sharing options...
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