Ol' Stinky Posted May 12, 2013 Share Posted May 12, 2013 I'm talking about flashbangs' reliability to suppress here, not problems with lobbing and the like. When you set the range for them to 50, I figured that'd sort the unreliable flashbangs out a bit. When I saw them fail when playing 18.4 I figured at first that maybe it was simply that their suppression value didn't overcome the alien, which would be fair enough. To be sure, I changed the flashbang's suppression value to 999 in weapons_gc.xml - enough to blind pretty much anything! I'm still getting duds, though. Look at the screenshot below: The elegantly circled soldier threw a flashbang right at the lizard's feet. The lizard ignored it and used reaction fire. The soldier at the bottom's there so you can gauge distances easier. I've also possibly seen flashbangs fail because they land "inside" a prop, like rock cover, and it doesn't look like the explosion comes out of the prop. That could just be the bug above happening, though, I can't be sure. Quote Link to comment Share on other sites More sharing options...
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