Jump to content

My feedback


Recommended Posts

Posted (edited)

I am veteran of X-com style games and I have played tons of old UFO, X1 and X2.

I have  played X2 on Commander difficulty (3.0 version) and been enjoying game so far but I think this game has a lot more potential.

 

Gameplay

Pretty solid and classic. I like new UI and every small QoL features.

I would prefer smaller group of soldiers (maybe 8-10-12). It´s easier to handle them.

Having 16 in Pegasus seems a bit too much ... but ok:)

 

Music / Sound

I know you are working on those for 4.0 so will comment on it later.

 

Graphics and performance

Longer loading times are quite annoying but I see you are working on it.

 I haven´t seen any major bugs or freezes wich is really good for EA phase.

 I have to say I loved maps in X1 much more (especially with CE map pack). Specific art style and all little details were lovely.

 The current maps are rather small (which is not the biggest issue) but little dull and boring. I miss all little details, objects and more detailed textures. 

 

Progress / game pacing

I would prefer a bit slower pacing and more UFO activities overall (but different mission

I see UFO´s are coming in waves and it´s not a bad thing but I would prefer more randomness here. There are many days without any activity and the opposite.

 

I would also love more variety in enemies and their ranks with possibility to interrogate them and gain access to specific tech (their pilot could know how to fight them effectively, their engineer should have access to their main tech, ... )

X-div did great job here.

Research could be more tied to interrogating specific aliens (their engineer, medic, leader, ... ) or you could research smth faster etc.

You could also get specific parts from their UFO´s (not just alenium and alloy) and use them to build more advanced crafts / gear etc.

                                                                                             

Economy 

I have no problem with game being hard on this difficulty but having all the time tight budget without possibility of making just researched things is quite annoying.

 I would prefer UFO invasion being more intensive but without $ limiting.

 I can accept lower starting budget but I think that every successful action (shooted down UFO, completed mission,... ) should have positive effect on monthly funding.
(bigger threat eliminated = higher fundings - small UFO - 10k, Bomber 50k, ... etc  and same would go with panic level).

It would also work on terror missions too (XDIV did great job here). You would earn higher funding (from region) for each rescued civil / military unit (let say each rescued one 20k ).

Also all changes in funding should be visible on global map (like in X1, x-division etc ) and pls remove funding cap (it´s quite frustrating doing well but getting nothing as reward)
Diminishing returns on funding would be better than just capping it.

 

Aircombat  

I can see some improvements over X1 (customization of aircrafts, UI ) but i would prefer more variety in UFO´s, their weapons and tactics.

Also balance seems OFF (in favour of players). 

You just need to load enough torpedos / missiles and destroy UFO from a far without much problem.ove implementation made in X-division. It´s close to perfect.

Real UFO invasion with great variability (you need different tactics, aircrafts there to succeed)

               

In short UFO´s should have higher ranges, more hp, antimeasure systems.

It would be cool to fight more advanced versions of crafts you have met before (aliens should improve their ships / tactics too ).

I know some players don´t like this aspect of the game but you can make an easier combat for them (in settings).

 

I would also prefer new tech having some drawbacks to force players make a decisions.

f.e. Fusion torpedo would have higher damage but less range or ROF etc.

Phantom x Gemini - Phantom being faster and more agile but Gemini being stronger with more hp and being able to equip more weapons and things like that.

I think this principle should work across different tech.

 

Weapons / Equip

I would prefer more variety in weapons and their stats and new tech not just being better version of the older

I see you have changed reaction modifiers on weapons (all weapons have 1.0 now?) but I am not fan of this change.

It makes machine guns too strong while defending lines (probably too strong anyway, ... could use little accu nerf).

 

The weapons are also too strong to remove cover (especially against UFO´s door, ... )

It shouldn´t be even possible to destroy alien´s hull with conventional weapons.

 

Basic weapons 

I miss classic rocket launcher (with different rockets)

New "multi rocket launcher" would need some love. It should cost lower TU for such low damage.

 

Laser weapons

Removes cover / armor too easy

 

Other

 

Mars / Ares is cool and all but I still miss old tank and other vehicles

Pls bring more variety (cars, tanks, mechs, .. )

Maybe the best ship could carry them? (instead of 16 troops)

 

I think grenade´s power should be based on distance (closer to impact higher damage)

Aliens / Enemies could also use grenades more often (except androns) and different ones (Sebillians explosive, Psyon/sectons stun/chemical based etc. ... )

Aliens could have different resistances to force people to make decisions and adapt their gear.

 

AI improvements

AI seems improved but the civilians are still doing strange things.

I would imagine most of the civils would crouch in the corner inside the current building and wait for rescue (if they know the truth) or run from aliens.
I think civils and military forces and police should use cover more effectively and hide behind obstacles / near corners etc.
I also think police and especially special forces (soldiers, ... ) should be well equiped (tactical suit, balistic shields, good guns ) and not be just chicken flying around ....

I think the reward for dealing with enemy forces (especially in the Terror missions) could be based on rescued people but it needs better AI.


Missions

I would add more variety in missions in general.
Btw I had three VIP missions in a row and not a single transport.

Also more UFO related missions other than just base attack, terror mission / crashed UFO and elimination

What kind of missions?

- What about infiltrating and stealing data from an alien base / centrum

- Searching for specific UFO based on radar transmission (would need upgraded radars) -- > shoot it down or wait for UFO landing and capture their leader / important scientist then who we can interogate for more techs etc.


Extract VIP missions:

Good small changes but general reward is meh
I know it will give information leading to HQ but smth extra would be cool.
Maybe some info leading to special tech or smth

Eliminate VIP mission:

There´s also no extra reward. What about some 200k $ cash or smth

 

There could be also side quest / missions that would lead to special reward (extra $, special tech, ...]

Maybe capturing specific alien (higher rank of Sebillian´s pilot, ... ) and interrogate him to discover his secrets (leading to .. ? )

Others
 

I have no problem with soldiers getting XP slower but I don´t think such super secret organisation wouldn´t afford better soldiers.

At least give us option to hire more experienced soldiers for higher price (maybe later)
I also think that starting soldiers shouldn´t be all novices (maybe 50% of them).

 

Thank you for reading:)

Edited by Rakiii
  • Like 1
Link to comment
Share on other sites

58 minutes ago, Rakiii said:

I am veteran of X-com style games and I have played tons of old UFO, X1 and X2.

I have  played X2 on Commander difficulty (3.0 version) and been enjoying game so far but I think this game has a lot more potential.

 

Gameplay

Pretty solid and classic. I like new UI and every small QoL features.

I would prefer smaller group of soldiers (maybe 8-10-12). It´s easier to handle them.

Having 16 in Pegasus seems a bit too much ... but ok:)

 

Music / Sound

I know you are working on those for 4.0 so will comment on it later.

 

Graphics and performance

Longer loading times are quite annoying but I see you are working on it.

 I haven´t seen any major bugs or freezes wich is really good for EA phase.

 I have to say I loved maps in X1 much more (especially with CE map pack). Specific art style and all little details were lovely.

 The current maps are rather small (which is not the biggest issue) but little dull and boring. I miss all little details, objects and more detailed textures. 

 

Progress / game pacing

I would prefer a bit slower pacing and more UFO activities overall.

I see UFO´s are coming in waves and it´s not a bad thing but I would prefer more randomness here. There are many days without any activity and the opposite.

 

I would also love more variety in enemies and their ranks with possibility to interrogate them and gain access to specific tech (their pilot could know how to fight them effectively, their engineer should have access to their main tech, ... )

X-div did great job here.

Research could be tied to interrogating specific aliens (their engineer, medic, leader, ... )

You could also get specific parts from their UFO´s (not just alenium and alloy) and use them to build more advanced crafts.

                                                                                             

Economy 

I have no problem with game being hard on this difficulty but having all the time tight budget without possibility of making just researched things is quite annoying.

 I would prefer UFO invasion being more intensive but without $ limiting.

 I can accept lower starting budget but I think that every successful action (shooted down UFO, completed mission,... ) should have positive effect on monthly funding.
(bigger threat eliminated = higher fundings - small UFO - 10k, Bomber 50k, ... etc  and same would go with panic level).

It would also work on terror missions too (XDIV did great job here). You would earn higher funding (from region) for each rescued civil / military unit (let say each rescued one 20k ).

Also all changes in funding should be visible on global map (like in X1, x-division etc ) and pls remove funding cap (it´s quite frustrating doing well but getting nothing as reward)
Diminishing returns on funding would be better than just capping it.

 

Aircombat  

I can see some improvements over X1 (customization of aircrafts, UI ) but i would prefer more variety in UFO´s, their weapons and tactics.

Also balance seems OFF (in favour of players). 

You just need to load enough torpedos / missiles and destroy UFO from a far without much problem.ove implementation made in X-division. It´s close to perfect.

Real UFO invasion with great variability (you need different tactics, aircrafts there to succeed)

               

In short UFO´s should have higher ranges, more hp, antimeasure systems.

It would be cool to fight more advanced versions of crafts you have met before (aliens should improve their ships / tactics too ).

I know some players don´t like this aspect of the game but you can make an easier combat for them (in settings).

 

I would also prefer new tech having some drawbacks to force players make a decisions.

f.e. Fusion torpedo would have higher damage but less range or ROF etc.

Phantom x Gemini - Phantom being faster and more agile but Gemini being stronger with more hp and being able to equip more weapons and things like that.

I think this principle should work across different tech.

 

Weapons / Equip

I would prefer more variety in weapons and their stats and new tech not just being better version of the old.

I see you have changed reaction modifiers on weapons (all weapons have 1.0 now) but I am not fun of this change.

It makes machine guns too strong while defending lines.

 

The weapons are also too strong to remove cover (especially against UFO´s door, ... )

 

Basic weapons 

I miss classic rocket launcher (with different rockets)

New "multi rocket launcher" would need some love. It should cost lower TU for such low damage.

 

Laser weapons

Removes cover / armor too easy

 

Other

 

Mars / Ares is cool and all but I still miss old tank and other vehicles

Pls bring more variety (cars, tanks, mechs, .. )

Maybe the best ship could carry them? (instead of 16 troops)

 

AI improvements

AI seems improved but the civilians are still doing strange things.

I would imagine most of the civils would crouch in the corner inside the current building and wait for rescue (if they know the truth)
I think civils and military forces and police should crouch and hide behind obstacles / near corners etc.
I also think police and especially special forces (soldiers, ... ) should be well equiped (tactical suit, balistic shields, good guns ) and not be just chicken flying around ....

I think the reward for dealing with enemy forces (especially in the Terror missions) could be based on rescued people but it needs better AI.


Missions

I would add more variety in missions in general.
Btw I had three VIP missions in a row and not a single transport.

Also more UFO related missions other than just Base attack, Terror mission / crashed UFO and elimination

What kind of missions?

- What about infiltrating and stealing data from an alien base / centrum

- Searching for specific UFO based on radar transmission (would need upgraded radars) -- > shoot it down or wait for UFO landing and capture their leader / important scientist then who we can interogate for more techs etc.


Extract VIP missions:

Good small changes but general reward is meh
I know it will give information leading to HQ but smth extra would be cool.
Maybe some info leading to special tech or smth

Eliminate VIP mission:

There´s also no extra reward. What about some 200k $ cash or smth.

 

There could be side quest / missions that would lead to special reward (extra $, special tech, ...]

 

Others
I have no problem with soldiers getting XP slower but I don´t think such super secret organisation wouldn´t afford better soldiers.

At least give us option to hire more experienced soldiers for higher price.
I also think that starting soldiers shouldn´t be all novices (maybe 50% of them)

 

Thank you for reading:)

Thanks - appreciate your thoughts, I'll go through them today / tomorrow as I work on the balance pass for Milestone 4!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...