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Milestone 2.18 Released! (Experimental)


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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Changes:

  • Reload time for Sidewinders and other light missiles in air combat reduced from 6 seconds to 3 seconds.
  • Fixed a crash that could occur at end of turn after manually reloading an Advanced Laser Weapon.
  • Fixed various sections of the text incorrectly displaying in English even when you had a different language enabled.
  • Fixed an issue where upgrading to advanced workshops / labs could cause you to lose the adjacency bonuses.
  • Fixed ammo quantity for equipped weapons on the Soldier Equip screen not being shown.
  • Fixed the Cleaner Soldier autopsy research report showing the interrogation image instead.
  • Fixed the Rescue VIP missions displaying the objective "Make contact with VIP" when the VIP now starts under your control already.
  • Fixed various UI issues that could occur if you destroyed a lab / workshop in a base, and tried to go down to 0 scientists or engineers.
  • Fixed an issue where manually reloading a weapon with an empty clip in the tactical inventory would give you back the old clip with 0 shots.
  • Fixed a minor bug that could cause soldiers who had been hit with several attacks to sustain extra bleeding wounds.
  • Fixed stacked containers having an upper container with a destroyed state that could be left hovering in mid-air.
  • Fixed the air combat target image for each interceptor not always updating correctly at the start of the battle.
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