Jump to content

Idle research

Recommended Posts

It is very unrealistic for researches to do Nothing. Therefore, there should be some kind of research always possible to choose. Something similar was in Master of Orion, when there was no research anymore, player could choose "future tech" which gave next level of miniaturizations for each complete level of that tech. Just a though. I know, researchers are making income when idle, but still, it is unrealistic.

Edited by Pathfinder
  • Like 1
Link to comment
Share on other sites

Lower down weight of equipment by 5% of each iteration? Increase shred of armour in similar way? Increase damage dealt in similar way? In every place, there could be such repeatable tech. It could be even incrementally more expensive for each new level. You name it. Possibilities exists. About reaching no tech content, well, I've hit that wall, as I employed 3 labs full of researchers, and it happened that for about 2-3 weeks (before I've got alien electronics research topic), my researchers were idle.

Link to comment
Share on other sites

If researchers are idle, then researchers can be "rented out" for various government projects and earn money from it.

From another point of view: this innovation can lead the player to cognitive dissonance: - after all, we know well that government research takes years and decades, but not several days or even hours (with a large number of scientists).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...