Chris Posted August 22, 2023 Share Posted August 22, 2023 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain! Gameplay / Balance Changes: Fixed the crash that could occur after a UFO gets stuck on the Geoscape (these are resupply missions for Alien Bases). Dropship auto-fill button now obeys the Vehicle Capacity rules for the dropship. Engineering Screen - the quantity arrows for the projects now update correctly if you add a new project and can no longer afford to add more quantity to existing projects. You no longer get a building complete notification for buildings in destroyed bases. If playing Iron Man, the game no longer always quits to Main Menu rather than giving you the option to quit to Desktop too. The "Captured VIP" item in the base stores is now hidden, as it's a research trigger item (and you still also get the Captured Psyon item). Fixed the region highlight outline for Soviet Russia being misaligned in some cases. Fixed the newlines in the "Base Destroyed" loss condition text. Fixed the game showing incorrect values in the Xenopedia for the MARS and Sentry Gun stats. Fixed the Cleaner SMG and Accelerated Rifles being equippable by vehicles. It's now possible to shoot through the glass doors in the desert trailer park houses. Pillars are now crushable (which means the MARS can move diagonally through fences). 1 Quote Link to comment Share on other sites More sharing options...
IcarusGW Posted August 23, 2023 Share Posted August 23, 2023 Hello. Would it be possible to play with the endgame while waiting for the update on the scenario? The game seems to be stuck and no longer sends UFOs THANKS. 1 Quote Link to comment Share on other sites More sharing options...
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