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X1 Enemy enemy crew variety, carried over to X2? Any plans to change this to dynamic, something alike Dynamic UFO mod tried?


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I just feel that this is a big lackster. Yeah sure, you get on off chance a single suprise, but majority of enemies are going to be composed of the single "race" and early game especially suffers from it. It's not problem on first play through, or maybe even second, but as you go it's just a routine. You know what to expect, element of "surprise" is gone and just loses it's momentum.

I know that there could be concern of the balance, but X2 also follows in footsteps of X1 research linear progression and tech advancement. That balance concern can be countered with trying to make research and gear progression "branched" and more varied. 

It's something XNT overhaul did for X1 (incorporated a lot of mini mods like Dynamic UFO) and built popular foundation that X-Division continued to carry on. But the core foundation of this overhauls, was that element of not feeling linearity.

Even minimalistic overhaul mods, that didn't try to overhaul every aspects but extend vanilla, went head on after making UFO spawns more dynamic, and research/tech progression more verbose and varied. I just think X2 would miss a huge opportunity to take advantage of it's new clean slate that is not held back by technical reasons and have this mechanics in place natively, rather than lean heavily on mods to introduce it.

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More enemy varieties would be very much welcome. The 3 floating enemies added in early access now is great. But even back during the beta I was already suggesting more types of weird (even non humanoid) alien auxiliaries to make it more interesting. 
 

One simple addition would be a 4 armed radial symmetric alien that basically have no need for facing at all. Which means they can overwatch at any sides, making flanking maneuvers impossible.

Another idea are aliens with multiple stages. Maybe a type of alien that starts out as a regular soldier in a containment suit that if broken can turn into a melee monster with a toxic radiation cloud.

Other types can be silicon based aliens that are essentially living crystals that is completely immune to lasers, being able to not only deflect beam weapons but can also shoot a power sweaping weapon that can hit multiple targets in a cone. The trade off is ballistic weapons are deadly to them.

What the most needed as of now is sniper specialist and explosive specialist aliens. The sniper can be a slug like alien that is extremely slow and squishy but can kill your soldiers from extreme distances. While the explosive alien auxiliary can be a centaur type beast that carry a rocket launcher on its back.

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