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Milestone 1.28b STABLE Released!


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This is an update for the default Steam / GOG / Epic branches that contains all the fixes from versions 1.26 to 1.28 which have been tested on the Experimental build.

The combined changelogs are shown below:

Gameplay:

  • Using shot preview move (Ctrl+Shift) no longer causes significant performance problems.
  • Various smaller performance updates to both strategy and tactical layer (although these are unlikely to be noticable in an Experimental build due to the extra logging reducing overall performance)
  • Added a "mission briefing" button to the Geoscape info panel for a tactical mission, which shows you the mission briefing on the strategy layer.
  • Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
  • The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
  • Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
  • Reduced the spawn rate of Cleaner anomalies at the start of the game.
  • Tooltips have been added for the various stat columns on the Soldier Recruitment panel.
  • Snowmobiles should now explode when destroyed.
  • Stalker Stealth Armour now displays as Gas Immune in Xenopedia.
  • When hovering the cursor over the base icons in the top right, the base name is now displayed instantly rather than after a short delay.
  • When hovering the cursor over a soldier in the vertical list on the dropship soldier arrangement screen, the popup showing their face / equipment is now show instantly rather than after a short delay.

Key Fixes:

  • Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
  • Fixed a crash that could occur if you tried to begin a crash site mission when there was a wreckage site also present on the Geoscape.
  • Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
  • Fixed a crash that could sometimes occur during the alien turn if the aliens were using hovering units like Servitors.
  • Fixed two rare crashes that could occur in the Soldier Equip pool due to corrupted Kickstarter backer soldiers.
  • Fixed a rare crash that could occur if you built over 50 planes.

General Fixes:

  • It's no longer possible to find undiscovered Cleaner Cells / Bases / etc by clicking on a UFO or mission that has spawned near to where they are hidden.
  • Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion.
  • Aircraft will now start to immediately repair Armour after being upgraded.
  • Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
  • Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
  • TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
  • It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
  • Fixed an issue where it was not possible to redirect a dropship in flight to a landed UFO site.
  • MARS vehicles now correctly display their names in the tactical combat.
  • Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
  • Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
  • Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
  • Dead Cyberdrones should no longer appear to be alive again after loading a save.
  • Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
  • Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
  • Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
  • Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.
  • Fixed a text overflow issue in the soldier memorial screen.
  • Cleaner ballistic rifles no longer have an additional 5-round burst.
  • Bomber UFO no longer incorrectly referred to as "medum-size" in Xenopedia.
  • HEVY now displays its damage type as Thermal on tooltips.
  • Tactical Inventory no longer incorrectly refers to the Tactical Vest as the Belt.
  • Rush replace on aircraft now correctly costs the listed amount of money.
  • Fixed an issue where you could drag any type of ammo onto any weapon on the Soldier Equip screen and it would accept it.
  • MARS now correctly displays its name in the tactical combat.
  • Fixed some Xenopedia / tooltip typos.
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  • Chris changed the title to Milestone 1.28b STABLE Released!

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