Jump to content

Milestone 1.28b STABLE Released!

Recommended Posts

This is an update for the default Steam / GOG / Epic branches that contains all the fixes from versions 1.26 to 1.28 which have been tested on the Experimental build.

The combined changelogs are shown below:


  • Using shot preview move (Ctrl+Shift) no longer causes significant performance problems.
  • Various smaller performance updates to both strategy and tactical layer (although these are unlikely to be noticable in an Experimental build due to the extra logging reducing overall performance)
  • Added a "mission briefing" button to the Geoscape info panel for a tactical mission, which shows you the mission briefing on the strategy layer.
  • Cleaner SMGs and Cleaner Accelerated Rifles are now recoverable and usable (by popular demand).
  • The intro cinematic and the game mechanic popups are now enabled at the start of each campaign, regardless of whether the tutorial is enabled or not.
  • Xenonaut Sentry Guns can now open doors, but are unable to crush objects.
  • Reduced the spawn rate of Cleaner anomalies at the start of the game.
  • Tooltips have been added for the various stat columns on the Soldier Recruitment panel.
  • Snowmobiles should now explode when destroyed.
  • Stalker Stealth Armour now displays as Gas Immune in Xenopedia.
  • When hovering the cursor over the base icons in the top right, the base name is now displayed instantly rather than after a short delay.
  • When hovering the cursor over a soldier in the vertical list on the dropship soldier arrangement screen, the popup showing their face / equipment is now show instantly rather than after a short delay.

Key Fixes:

  • Fixed a bug where the day 180 "Content Complete" popup was not being shown, and the game loss conditions were not triggering if you lost enough regions.
  • Fixed a crash that could occur if you tried to begin a crash site mission when there was a wreckage site also present on the Geoscape.
  • Fixed a bug that could cause multiple popups to spawn when intercepting UFOs or sending a dropship to a tactical mission. In both cases this could cause crashes.
  • Fixed a crash that could sometimes occur during the alien turn if the aliens were using hovering units like Servitors.
  • Fixed two rare crashes that could occur in the Soldier Equip pool due to corrupted Kickstarter backer soldiers.
  • Fixed a rare crash that could occur if you built over 50 planes.

General Fixes:

  • It's no longer possible to find undiscovered Cleaner Cells / Bases / etc by clicking on a UFO or mission that has spawned near to where they are hidden.
  • Fixed grenades / aircraft missiles not properly upgrading if you skip the Alenium project and go straight for Fusion.
  • Aircraft will now start to immediately repair Armour after being upgraded.
  • Fixed the tactical soldier inventory incorrectly charging TU for you to pick an item up and then put it back in the same spot.
  • Fixed the tactical soldier inventory incorrectly forgetting to charge TU if you moved the same item multiple times.
  • TU costs for abilities are now rounded up rather than down. This fixed some odd situations where it was occasionally better to have fewer TU.
  • It should no longer be possible to use a jetpack to fly between rooms in the Alien Base, or to jetpack through the roof of the Dragonfly dropship.
  • Fixed an issue where it was not possible to redirect a dropship in flight to a landed UFO site.
  • MARS vehicles now correctly display their names in the tactical combat.
  • Disabled the day 300 Orbital Bombardment research report (which wasn't supposed to be in the game).
  • Psyon VIP on Cleaner Cell missions no longer reports recovering both a Stunned Psyon and a Cleaner VIP if captured alive.
  • Stalker Stealth Armour no longer shows the hair of soldiers floating inside their helmet.
  • Dead Cyberdrones should no longer appear to be alive again after loading a save.
  • Fixed some terrain objects in the Xenonaut base showing a bright pink error texture when destroyed.
  • Fixed the Boreal sawmill building roofs so they correctly disappear if destroyed.
  • Fixed typos in the strategy tutorial, Frag Grenade tooltip, and Ballistic Weapons and Fighter Datacore research text.
  • Fixed the Engineering recruit panel having tooltips referring to scientists instead of engineers.
  • Fixed a text overflow issue in the soldier memorial screen.
  • Cleaner ballistic rifles no longer have an additional 5-round burst.
  • Bomber UFO no longer incorrectly referred to as "medum-size" in Xenopedia.
  • HEVY now displays its damage type as Thermal on tooltips.
  • Tactical Inventory no longer incorrectly refers to the Tactical Vest as the Belt.
  • Rush replace on aircraft now correctly costs the listed amount of money.
  • Fixed an issue where you could drag any type of ammo onto any weapon on the Soldier Equip screen and it would accept it.
  • MARS now correctly displays its name in the tactical combat.
  • Fixed some Xenopedia / tooltip typos.
  • Like 4
  • Thanks 1
Link to comment
Share on other sites

  • Chris changed the title to Milestone 1.28b STABLE Released!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...