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Milestone 1.28 Released! (Experimental)


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This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

This contains a few additional fixes for 1.27 before it (hopefully) goes out on the main branch.

Gameplay Changes:

  • Fixed all types of ammo appearing under the "Equipment" tab of the soldier equip screen.
  • It's no longer possible to find undiscovered Cleaner Cells / Bases / etc by clicking on a UFO or mission that has spawned near to where they are hidden.
  • Added a "mission briefing" button to the Geoscape info panel for a tactical mission, which shows you the mission briefing on the strategy layer.
  • Tooltips have been added for the various stat columns on the Soldier Recruitment panel.
  • Fixed an issue where it was not possible to redirect a dropship in flight to a landed UFO site.
  • Snowmobiles should now correctly explode when destroyed.
  • Cleaner ballistic rifles no longer have an additional 5-round burst.
  • Tactical Inventory no longer incorrectly refers to the Tactical Vest as the Belt.
  • Stalker Stealth Armour now displays as Gas Immune in Xenopedia.
  • Bomber UFO no longer incorrectly referred to as "medum-size" in Xenopedia.
  • HEVY now displays its damage type as Thermal.
  • When hovering the cursor over the base icons in the top right, the base name is now displayed instantly rather than after a short delay.
  • When hovering the cursor over a soldier in the vertical list on the dropship soldier arrangement screen, the popup showing their face / equipment is now show instantly rather than after a short delay.
  • Fixed a text overflow issue in the soldier memorial screen.
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Added a "mission briefing" button to the Geoscape info panel for a tactical mission, which shows you the mission briefing on the strategy layer.

This is EXTREMELY helpful because the goals and requirements of a mission are now clear before sending a squad to a mission, especially for new players who might encounter the mission-type for the first time ever and don't not know what gear to bring (e.g. stun-gear for VIP captures), thanks for this!

 

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  • When hovering the cursor over the base icons in the top right, the base name is now displayed instantly rather than after a short delay.
  • When hovering the cursor over a soldier in the vertical list on the dropship soldier arrangement screen, the popup showing their face / equipment is now show instantly rather than after a short delay.

Seemingly tiny changes but these very much improve the flow of unit deployment for me, nice!

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have done 3 run though now. and all of them I am getting only the 4 main cleaner missions( will not say which ones as I don't want to spoil it for anyone). have you taken the rest out. if so why.

This game is so quick to complete now unlike the first because now you have to do everything within the time. got one game in the first one going for 5 year. 

How about a monthly calendar next to the day count up. so we know how long left in that month.

little things that can make an avenge game great 

 

 

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  • Chris changed the title to Milestone 1.28 Released! (Experimental)

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