Zen Posted July 24, 2023 Share Posted July 24, 2023 With two aircraft independently tailing a squadron, I entered air combat. The first phantom I sent did significant damage but eventually died. My assumption was that the second phantom would then engage. However, upon closing the air combat resolution screen, the game instead crashed. I went looking for logs, but the only thing I see is 'output.log', which is empty. I've attached the autosave from immediately before the intercept instead. auto_strategy_before_intercept-45.json Quote Link to comment Share on other sites More sharing options...
Chris Posted July 24, 2023 Share Posted July 24, 2023 4 hours ago, Zen said: With two aircraft independently tailing a squadron, I entered air combat. The first phantom I sent did significant damage but eventually died. My assumption was that the second phantom would then engage. However, upon closing the air combat resolution screen, the game instead crashed. I went looking for logs, but the only thing I see is 'output.log', which is empty. I've attached the autosave from immediately before the intercept instead. auto_strategy_before_intercept-45.json 650.2 kB · 0 downloads Thanks for this. Yeah, right now there's not going to be any logs even on the experimental branch asI had to put a non-debug build there to ensure the save game path issue was fixed. I've loaded the save game and it doesn't crash for me whether I fight or autoresolve both combats, but I think it might be related to another bug that someone else reported yesterday, so hopefully we can get it fixed shortly. Quote Link to comment Share on other sites More sharing options...
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