Getodog Posted July 21, 2023 Share Posted July 21, 2023 I'm not sure if this has been discussed but what about allowing for more aircraft modules? For example, instead of just having weapons modules, you could also include engines, electronics, and other module slots that increases the efficiency of the aircraft. This would add more depth to the game and make the air combat much more immersive. I can imagine having interceptors launch flares as they attempt to dodge enemy homing missiles and having the enemy eventually figure out countermeasures to those missiles. Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted July 21, 2023 Share Posted July 21, 2023 (edited) Yeah, it get discussed in the Beta-Tests several times already and Good thanks still discussed in the Early-Access. In the beginning Beta-Stage there were cool Upgrades for the Fighters we Beta-Testers could test out, but sadly the cool Upgrades get canceld for unknown reasons. We have a lot of Ideas to Upgrade, Rework and Refit the Planes and Transports to hold them Up-to-Date. With that the Devs could overrun the Upgrade-System from the UFO-ET-Series and Phoenix Point like they do with the MARS-Modular-Upgrades / Soldier-Modular-Upgrades already. But sadly that isn´t implemented or reintegrated yet in Xenonauts 2 for Fighters / Transports. Edited July 21, 2023 by Alienkiller Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.