Piloter Posted October 27, 2012 Share Posted October 27, 2012 I'm not suggesting we turn Xenonauts into Far Cry 2, the fire simulator, but it seems reasonable that a burning car wouldn't simply extinguish after a couple turns. They tend to become fully involved, with lots of black smoke. As would a burning building from rockets--the potential for having that spread to endanger civilians/troops/aliens/nearby terrain would really add something to immersion and tactics. Dry grass would tend to spread fire with minimal smoke, and something like a laser or plasma miss ought to have a chance of starting a one-tile fire as well due to massive heat transfer. Quote Link to comment Share on other sites More sharing options...
lemm Posted October 28, 2012 Share Posted October 28, 2012 Smoke tiles at the periphery of a smoke cloud could be less dense, too. Quote Link to comment Share on other sites More sharing options...
thothkins Posted October 28, 2012 Share Posted October 28, 2012 I believe that the fires were reduced to the fear that more civilians would throw themselves into them Quote Link to comment Share on other sites More sharing options...
StellarRat Posted October 29, 2012 Share Posted October 29, 2012 I believe that the fires were reduced to the fear that more civilians would throw themselves into them LOL. Maybe we can talk our AI programmer buddy into making fire tiles less attractive then good cover...maybe... Quote Link to comment Share on other sites More sharing options...
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