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Fire persists longer / spreads dependent on props or tiles?


Piloter

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I'm not suggesting we turn Xenonauts into Far Cry 2, the fire simulator, but it seems reasonable that a burning car wouldn't simply extinguish after a couple turns. They tend to become fully involved, with lots of black smoke. As would a burning building from rockets--the potential for having that spread to endanger civilians/troops/aliens/nearby terrain would really add something to immersion and tactics. Dry grass would tend to spread fire with minimal smoke, and something like a laser or plasma miss ought to have a chance of starting a one-tile fire as well due to massive heat transfer.

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