Chris Posted February 15, 2023 Share Posted February 15, 2023 This hotfix addresses a number of issues the community promptly discovered within V26. If you own the game you'll need to be on the Experimental Branch to access the build, but if you're part of our Steam Playtest you'll get the update without needing to switch branch. This update does not break saves so you can continue your V26 playthrough after the update. Fixed a crash if a unit moved into a tile that contained multiple environment effects (e.g. smoke, fire, etc). Fixed a crash / hang if you try to delete a loadout. Fixed an issue where smoke could turn 0% accuracy shots into 100% accuracy shots if the gun was also out of range (this was what was causing Sectons to be able to hit your soldiers from way beyond normal range, and probably resulted in smoke grenades being much less useful than intended). Fixed the Xenopedia background drawning over the topbar, and fixed a small visual issue with the top corner. Fixed the Armory panel on the Soldier Equip screen snapping back to the top every time you equip something using right-click. Captured Sectons no longer change in captured Psyons after the battle. Properly fixed the automed module so it triggers and heals Bleeding Wounds before they inflict damage. Using the Medkit no longer brings up a debug hit info panel. All types of Xenonaut soldier armour now only fill 1 space in the Stores. Fixed a broken door in the Western Town biome. Reset the text on the initial popup that is shown when you start the game so it no longer references being a demo. Let us know if you continue to experience further bugs in the game. 1 Quote Link to comment Share on other sites More sharing options...
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