Jump to content

[14.1.1- Air Combat] Cannon failing to initiate.


Recommended Posts

I have repeatedly tested this, and I know before I updated to 14 I was not getting this issue. The F-16's cannon fails to initiate until around 2 seconds inside it's range. I further tested with the afterburners to see if this is a faulty range setting, and sure enough, the time delay was still present. Under full afterburners, I was able to get within a ship's length of a light scout before the cannon engaged (and thankfully finished the thing before I lost the F16).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...