asdfcyber Posted January 2, 2023 Share Posted January 2, 2023 These destroyed walls, which were destroyed by driving the MARS through it, can not be fired through: quick-149.json Quote Link to comment Share on other sites More sharing options...
Chris Posted January 3, 2023 Share Posted January 3, 2023 9 hours ago, asdfcyber said: These destroyed walls, which were destroyed by driving the MARS through it, can not be fired through: quick-149.json 2.37 MB · 0 downloads This looks like it works fine to me, as the other units can hit the Wraith fine. I think it's just that Cloaking Field seems extremely effective against LMGs because they have such low base accuracy due to firing in burst mode. Which is an issue, but a balancing one rather than a bug. Quote Link to comment Share on other sites More sharing options...
asdfcyber Posted January 3, 2023 Author Share Posted January 3, 2023 (edited) 2 minutes ago, Chris said: This looks like it works fine to me, as the other units can hit the Wraith fine. I think it's just that Cloaking Field seems extremely effective against LMGs because they have such low base accuracy due to firing in burst mode. Which is an issue, but a balancing one rather than a bug. If that's the case, what is the 0% doing by that wall? Edit: derp, it's 0% blocked, 0 is not 100 Edited January 3, 2023 by asdfcyber Quote Link to comment Share on other sites More sharing options...
Chris Posted January 3, 2023 Share Posted January 3, 2023 8 hours ago, asdfcyber said: If that's the case, what is the 0% doing by that wall? Edit: derp, it's 0% blocked, 0 is not 100 I'll log a task for us to remove the 0% stopping chance indicators as there's no reason to have them really. Quote Link to comment Share on other sites More sharing options...
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