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[V12 - Ground Combat] Hard crash possibly linked to suppression


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System: Laptop running x64 Linux and Wine

Processor: 2GHz Intel Core 2 Duo

Video Card: GeForce 9300m GS with 512MB video memory

RAM: 4GB

Not sure how useful this is, but given that from what I've read thus far the Linux release will be a Wine wrapped version of the game, I figured that it may be helpful to the devs.

Hard crash during Industrial tileset

Crash occured during attack at long range with machine gun, past other friendly units, upon enemy unit that was already supressed. Friendly Hunter vehicle was located behind the target, and fire and smoke effects were present on screen of attacking unit.

Terminal dump

fixme:system:SetProcessDPIAware stub!

fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)

fixme:win:EnumDisplayDevicesW ((null),0,0x33f48c,0x00000000), stub!

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x3c8.

err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x3f8.

fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table

fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN.

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 25 on device context 0x400.

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 13 on device context 0x408.

err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x410.

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x418.

err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x420.

fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table

fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN.

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 25 on device context 0x428.

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 13 on device context 0x430.

err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat

err:wgl:internal_SetPixelFormat Invalid operation on root_window

err:d3d:context_create Failed to set pixel format 1 on device context 0x438.

wine: Unhandled exception 0xc0000417 at address 0x743ce4 (thread 0009), starting debugger...

Process of pid=0008 has terminated

No process loaded, cannot execute 'echo Modules:'

Cannot get info on module while no process is loaded

No process loaded, cannot execute 'echo Threads:'

process tid prio (all id:s are in hex)

0000000e services.exe

0000001f 0

0000001e 0

00000015 0

00000010 0

0000000f 0

00000012 winedevice.exe

0000001c 0

00000019 0

00000014 0

00000013 0

0000001a plugplay.exe

00000020 0

0000001d 0

0000001b 0

00000021 explorer.exe

00000022 0

winedbg: Internal crash at 0x7ed4e29a

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I have had it happen when no S is shown and also when no red 0% has shown. Most the the time is when 0 chance is shown or something is red or something.. It is a odd one, wish the game had a code-dump on crash function like wine does.

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