louis166 Posted January 26, 2021 Share Posted January 26, 2021 (edited) Post: Description: Combat, 2 smoke was thrown. At end of turn it crashes to desktop with no errror. Mods- No mods used end of output: NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] - Object reference not set to an instance of an object Context: - Process:global::Xenonauts.GroundCombat.Events.RoundStartReport - Xenonauts.GroundCombat.Events.RoundStartReport - Object reference not set to an instance of an object at Xenonauts.GroundCombat.Systems.DissipateEnvironmentEffect.Apply (Artitas.Entity effect, Artitas.Entity target, IEvent event) [0x00002] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:263 at Xenonauts.GroundCombat.Systems.EnvironmentEffect.Handle (Artitas.Entity effect, IEvent event) [0x0007f] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:132 at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.DelegateEventToEffect (IEvent event) [0x0010b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1218 at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.Handle (IEvent event) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1192 at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x0020c] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:918 at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:852 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:649 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:48 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:152 at Xenonauts.XenonautsMain.Update () [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:528 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Debug\Logging\UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Appender\AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Util\AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Core\LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:600) (Filename: F:/Jenkins/workspace/X2 (Build)/release-0.65.0/Assets/Code/Screens/GroundCombat/Systems/EnvironmentEffectsSystem.cs Line: 263) Setting up 8 worker threads for Enlighten. Thread -> id: 4f90 -> priority: 1 Thread -> id: 3974 -> priority: 1 Thread -> id: 47f0 -> priority: 1 Thread -> id: 50b0 -> priority: 1 Thread -> id: 3d0 -> priority: 1 Thread -> id: 3fa4 -> priority: 1 Thread -> id: 4de4 -> priority: 1 Thread -> id: 444c -> priority: 1 auto_groundcombat_turn_4_end-65.json Edited January 26, 2021 by louis166 Quote Link to comment Share on other sites More sharing options...
Chris Posted January 26, 2021 Share Posted January 26, 2021 7 hours ago, louis166 said: Post: Description: Combat, 2 smoke was thrown. At end of turn it crashes to desktop with no errror. Mods- No mods used end of output: NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] - Object reference not set to an instance of an object Context: - Process:global::Xenonauts.GroundCombat.Events.RoundStartReport - Xenonauts.GroundCombat.Events.RoundStartReport - Object reference not set to an instance of an object at Xenonauts.GroundCombat.Systems.DissipateEnvironmentEffect.Apply (Artitas.Entity effect, Artitas.Entity target, IEvent event) [0x00002] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:263 at Xenonauts.GroundCombat.Systems.EnvironmentEffect.Handle (Artitas.Entity effect, IEvent event) [0x0007f] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:132 at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.DelegateEventToEffect (IEvent event) [0x0010b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1218 at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.Handle (IEvent event) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1192 at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x0020c] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:918 at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:852 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:649 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:48 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:152 at Xenonauts.XenonautsMain.Update () [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:528 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Debug\Logging\UnityLogAppender.cs:46) log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Appender\AppenderSkeleton.cs:317) log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Util\AppenderAttachedImpl.cs:92) log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:576) log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:688) log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:428) log4net.Core.LogImpl:Fatal(Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Core\LogImpl.cs:983) Xenonauts.XenonautsMain:OnApplicationQuit() (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:600) (Filename: F:/Jenkins/workspace/X2 (Build)/release-0.65.0/Assets/Code/Screens/GroundCombat/Systems/EnvironmentEffectsSystem.cs Line: 263) Setting up 8 worker threads for Enlighten. Thread -> id: 4f90 -> priority: 1 Thread -> id: 3974 -> priority: 1 Thread -> id: 47f0 -> priority: 1 Thread -> id: 50b0 -> priority: 1 Thread -> id: 3d0 -> priority: 1 Thread -> id: 3fa4 -> priority: 1 Thread -> id: 4de4 -> priority: 1 Thread -> id: 444c -> priority: 1 auto_groundcombat_turn_4_end-65.json Thanks. I think this is the same crash a few other users have reported also tied to smoke, and if so it'll be fixed in the update that should be arriving later today! Quote Link to comment Share on other sites More sharing options...
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