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[v17 Ground Combat] (Crash to Desktop)


louis166

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  • Post:
    • Description: Combat, 2 smoke was thrown. At end of turn it crashes to desktop with no errror.
  • Mods- No mods used

end of output:

NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] - Object reference not set to an instance of an object
     Context: 
     - Process:global::Xenonauts.GroundCombat.Events.RoundStartReport - Xenonauts.GroundCombat.Events.RoundStartReport 
 - Object reference not set to an instance of an object
  at Xenonauts.GroundCombat.Systems.DissipateEnvironmentEffect.Apply (Artitas.Entity effect, Artitas.Entity target, IEvent event) [0x00002] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:263 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffect.Handle (Artitas.Entity effect, IEvent event) [0x0007f] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:132 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.DelegateEventToEffect (IEvent event) [0x0010b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1218 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.Handle (IEvent event) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1192 
  at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x0020c] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:918 
  at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:852 
  at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:649 
  at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:48 
  at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:152 
  at Xenonauts.XenonautsMain.Update () [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:528 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Debug\Logging\UnityLogAppender.cs:46)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Appender\AppenderSkeleton.cs:317)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Util\AppenderAttachedImpl.cs:92)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:576)
log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:688)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:428)
log4net.Core.LogImpl:Fatal(Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Core\LogImpl.cs:983)
Xenonauts.XenonautsMain:OnApplicationQuit() (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:600)
 
(Filename: F:/Jenkins/workspace/X2 (Build)/release-0.65.0/Assets/Code/Screens/GroundCombat/Systems/EnvironmentEffectsSystem.cs Line: 263)

Setting up 8 worker threads for Enlighten.
  Thread -> id: 4f90 -> priority: 1 
  Thread -> id: 3974 -> priority: 1 
  Thread -> id: 47f0 -> priority: 1 
  Thread -> id: 50b0 -> priority: 1 
  Thread -> id: 3d0 -> priority: 1 
  Thread -> id: 3fa4 -> priority: 1 
  Thread -> id: 4de4 -> priority: 1 
  Thread -> id: 444c -> priority: 1 
 

auto_groundcombat_turn_4_end-65.json

Edited by louis166
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7 hours ago, louis166 said:
  • Post:
    • Description: Combat, 2 smoke was thrown. At end of turn it crashes to desktop with no errror.
  • Mods- No mods used

end of output:

NullReferenceException: [INITIAL CRASH] - A fatal error occurred during Update[] - Object reference not set to an instance of an object
     Context: 
     - Process:global::Xenonauts.GroundCombat.Events.RoundStartReport - Xenonauts.GroundCombat.Events.RoundStartReport 
 - Object reference not set to an instance of an object
  at Xenonauts.GroundCombat.Systems.DissipateEnvironmentEffect.Apply (Artitas.Entity effect, Artitas.Entity target, IEvent event) [0x00002] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:263 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffect.Handle (Artitas.Entity effect, IEvent event) [0x0007f] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:132 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.DelegateEventToEffect (IEvent event) [0x0010b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1218 
  at Xenonauts.GroundCombat.Systems.EnvironmentEffectsSystem.Handle (IEvent event) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\GroundCombat\Systems\EnvironmentEffectsSystem.cs:1192 
  at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x0020c] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:918 
  at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:852 
  at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:649 
  at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:48 
  at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:152 
  at Xenonauts.XenonautsMain.Update () [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:528 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Common.Logging.UnityLogAppender:Append(LoggingEvent) (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Libraries\Common\Code\Debug\Logging\UnityLogAppender.cs:46)
log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Appender\AppenderSkeleton.cs:317)
log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Util\AppenderAttachedImpl.cs:92)
log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:576)
log4net.Repository.Hierarchy.Logger:ForcedLog(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:688)
log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Repository\Hierarchy\Logger.cs:428)
log4net.Core.LogImpl:Fatal(Object, Exception) (at c:\log4net\tags\1.2.15RC1\src\Core\LogImpl.cs:983)
Xenonauts.XenonautsMain:OnApplicationQuit() (at F:\Jenkins\workspace\X2 (Build)\release-0.65.0\Assets\Code\Screens\XenonautsMain.cs:600)
 
(Filename: F:/Jenkins/workspace/X2 (Build)/release-0.65.0/Assets/Code/Screens/GroundCombat/Systems/EnvironmentEffectsSystem.cs Line: 263)

Setting up 8 worker threads for Enlighten.
  Thread -> id: 4f90 -> priority: 1 
  Thread -> id: 3974 -> priority: 1 
  Thread -> id: 47f0 -> priority: 1 
  Thread -> id: 50b0 -> priority: 1 
  Thread -> id: 3d0 -> priority: 1 
  Thread -> id: 3fa4 -> priority: 1 
  Thread -> id: 4de4 -> priority: 1 
  Thread -> id: 444c -> priority: 1 
 

auto_groundcombat_turn_4_end-65.json

Thanks. I think this is the same crash a few other users have reported also tied to smoke, and if so it'll be fixed in the update that should be arriving later today!

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