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[V8.0 - Ground Combat] Trading Shots Through Scenery Objects


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The screengrab below depicts a situation in which Corporal Murray and the space invader have stayed put for two consecutive turns, attempting to trade shots through objects blocking the trajectory. No bipeds were harmed during the shootout.

All the damage done to the cubiform whatchamacallit in the square adjacent to Murray results from his reaction fire, and the sniper in the upper-right corner has no visual of the Caesan.

Edited to add: Murray's chance-to-hit is calculated as being zero.

losoddity.jpg

losoddity.jpg

losoddity.thumb.jpg.6525896565ae2ad6d21e

Edited by iamkyon
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@iamkyon: Good to know, those boxes didn't always block shots before. So its just a LOS blocking problem.

@ehmkinator: Yeah, pretty much. The game can't really have partially destroyed stuff due to using sprites, and the Ferret MG is pretty powerful, so can damage and destroy a wall in a single burst pretty easily. Might need balancing a bit though.

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