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Rodmar18

[GC] Evolving units

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Hello,

Were evolving units fully satisfactory in Xenonauts-1? Can they be made even better in Xenonauts-2?

By evolving units, I mean actors that can be replaced by another ones on the fly: sprites/models, stats, properties. I believe that human/zombie/reaper was archetypal, but I'm thinking about some more possibilities: a heavy team installing a static HMG on a tripod and laying down, a vehicule reconfiguring its turret armament (if vehicules are to be added later in some mod), MARS/spider mine deploying/entrenching, effects on units (animations on props and actors like flameburst on early jump suits, switching on an active camouflage suit, tagging an alien with "paint" ;) ).

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