Rodmar18 Posted August 27, 2018 Share Posted August 27, 2018 Hello, Were evolving units fully satisfactory in Xenonauts-1? Can they be made even better in Xenonauts-2? By evolving units, I mean actors that can be replaced by another ones on the fly: sprites/models, stats, properties. I believe that human/zombie/reaper was archetypal, but I'm thinking about some more possibilities: a heavy team installing a static HMG on a tripod and laying down, a vehicule reconfiguring its turret armament (if vehicules are to be added later in some mod), MARS/spider mine deploying/entrenching, effects on units (animations on props and actors like flameburst on early jump suits, switching on an active camouflage suit, tagging an alien with "paint" ). Quote Link to comment Share on other sites More sharing options...
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