winterwolves Posted May 11, 2012 Share Posted May 11, 2012 I loaded a game and shortly afterwards I completed Alien Alloys research. I had hired four extra scientist who were working on Sebilian autopsy, so I go straight to the research tab to throw my 10 now idle scientist into the job. I right clicked the add scientist arrow and suddenly there were 24 scientists working on the project. The scientists available bar said there were now 0/14 scientists available. Weird. Shortly after I have a CTD, but that is to do with the transport that was in the air on load, I believe, as I reproduced the CTD without going into the reseach tab after alloys was completed. Quote Link to comment Share on other sites More sharing options...
kirilz Posted May 11, 2012 Share Posted May 11, 2012 I encounter the same bug. I have 64 scientists now. It is worth noting that lab space does not begin to disappear until after you get down to the original number of scientists - that is, if I have 64/15 like now, and I bring it down to 15/15, no lab space is used. Then when I use some from the 15 scientists, lab space begins to fill up again. Quote Link to comment Share on other sites More sharing options...
Belmakor Posted May 11, 2012 Share Posted May 11, 2012 This is a known bug but its always best to make sure! Quote Link to comment Share on other sites More sharing options...
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