Pave Posted January 20, 2017 Share Posted January 20, 2017 (edited) --- --- (( I'm trying out for change to let the screenshots be automatically sorted to the bottom of the thread-post; if the image-previews do take too much of space, I'll do the thumbnail-resizing again on my next possible post; there were just so many images to preview this time. Apologies for also the images getting messed up chronologically speaking; it's a mess-up due me not paying attention. But hopefully they'll still show the spot / bug in question.)) Seems like I've been able to dug up more or less old bug here. Or at least I believe so. Anyways, Carrier-UFOs seems to have this invisible edge(s) Harridans are more than happy to exploit for their advantage (they are available symmetrically on both sides of the UFO, as shown in the screenshots). You can see it on the screenshots (especially with "shadow-spot" and "splats" on them). (( EDIT: There is also more or less identical spot "front" of the Carrier-UFOs the Harridans can exploit, as shown in the newest screenshot; I unfortunately was not able to find the spot with my mouse-cursor. Just to clarify the screenshot: The Harridan stood on that spot and threw a grenade at the solider that were under its feet (you might spot a tiny grenade-thing under the shield-soldier). )) Screenshots are also included inside the ZIP-file alongside the save-files. Download:Xenonauts Harridan Inviisible Carrier Edge 20170120.zip Mod-list has stayed unchanged since my latest bug-report: Edited January 21, 2017 by Pave Quote Link to comment Share on other sites More sharing options...
Policenaut Posted February 3, 2017 Share Posted February 3, 2017 If I understand correctly those spots act like ground tiles letting harridans "stand" there and use their weapons? I might try fixing the UFO tile/mapping bugs in the future but I'm currently busy fixing the many building bugs which is taking quite some time. Quote Link to comment Share on other sites More sharing options...
Pave Posted February 3, 2017 Author Share Posted February 3, 2017 7 hours ago, Policenaut said: If I understand correctly those spots act like ground tiles letting harridans "stand" there and use their weapons? Yes, and theoretically players with either Buzzard or Sentinel (or any other flight-capabilities due mods and such maybe) should be able to stand and shoot on those spot too. "Theoretically" because I didn't get to / didn't have enough time / interest to try it out. But generally the "standing"-rule should apply identically to both Xenonauts and alien-tokens. --- --- --- Quote Link to comment Share on other sites More sharing options...
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