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A-164 Wipeout (concept A-10 Warthog) from Arma 3 [Indev]


BEJR2000
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I had the urge to add an A-10 Warthog into Xenonauts and decided to add the A-164 Wipeout (concept A-10 Warthog) from Arma 3 due to the fact that most of the aircraft in Xenonauts are concepts derived from real aircraft eg. f-17 derived from f-16 fighting falcon, X-44 Saracen resembles the Russian Sukhoi Su-47 or Chinese Chengdu j20, ect.

Install:

ATM the mod can only be installed by properly copping and then inserting all the mod's config code and textures into the game's folders and config files. I only recommend doing this if you understand what your doing and have a decent modding experience with the game.This mod is in development (indev) and will be installed via the games inbuilt mod manager hopefully by alpha. Any help with adding this feature will be highly apprenticed.

Screenshots:

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Help, Support and Future Plans:

1. Please post in this thread telling me why the Aircraft and it's weapons names are showing as ##### in game and how to fix this

2. Proper Damage indicator

3. Please post in this thread if it's possible to add 2 extra missile slots and if so how to do this

4. Ability to install the mod via the games inbuilt mod manager (help appreciated)

5. The A-164 Wipeout will be obtained will be obtained the same way as the X-37 Corsair along with it's heavy cannon's being obtained the same way as there lighter counterparts

6. Xenophobia for the A-164 Wipeout and it's cannon's and payload

changelog

1.1 Indev

-Fixed weapon slot/positions

-Add'd new aircraft gun's for the A-164 Wipeout (Heavy autocannon, heavy gattling laser, heavy plasma cannon and heavy MAG railgun) along with 1000 rounds.

-Add'd gun sounds for the new guns (30mm Gatling gun sound from Arma 3, Gatling laser sound from fallout 3 and railgun sound from the ICBM mod for Minecraft).

-Add'd torpedoes and missiles with x2 and x3 ammo for the A-164 wipeout

Download:

http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=149

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2016-01-28_00002.jpg

2016-01-28_00003.jpg

okla_I_CASMRBT_001.jpg

a164wipeout (xenopediaimages).jpg

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2016-01-28_00002.thumb.jpg.691b258c0680d

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577e7d5bb0f9f_a164wipeout(xenopediaimage

Edited by BEJR2000
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  • 3 weeks later...

The aircraft names are showing up incorrectly because you don't have a "strings.xml" file with the proper string associated with aircraft in the mod's folder.

As for adding more weapons; you can add as many as you want (but the AC UI only supports the following combos; 4Missiles, 2Cannons, 1Cannon&2Missiles.

Nice mod BTW.

EDIT: Forgot to mention this; the mod manager is quirky when it comes to mods which add completely new aircraft and will probably stay that way for quite some time, (though if you're using the X:CE launcher it tends to be a tad less eccentric.)

Edited by Man of Doge
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