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internal does not repair lua scripts if mod is uninstalled by deleting the folder


Razoric480

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Version X:CE 0.30HF1

Install this mod by unzipping it into its own folder in /mods/, or by using the mod loader:

https://www.dropbox.com/s/o806fvhzb0zijyy/internalRepairBug.zip?dl=0

Run the game, build a base, check to make sure that the first capacity bar is bright blue (if it is not, then that is another bug, see: http://www.goldhawkinteractive.com/forums/showthread.php/12264-XCE-0-30hf1-Issues-with-LUA-and-Mod-Loading-Info )

Exit out of the game, and remove/delete the internalRepairBug folder from the /mods/ folder.

Run the game, build a base, and see that the first capacity bar is still bright blue.

Optional: Install the mod, then delete it using the launcher's mod utilities, run the game, build a base, and see that the bar is now green again.

Edited by Razoric480
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The game needs to modify lua scripts, and it caches them. It is expected that mods are modified using the UI in the loader, in which case the caching will be taken care of properly. If you fiddle with things manually, it is expected that you know what you're doing.

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