Nibelung44 Posted July 8, 2014 Share Posted July 8, 2014 Hi, Can someone explains to me how to use that? I would like for example to see the 3 bullets of the combat rifle appears more spaced in time. I guess the sound is 'hard coded', i.e the sound already factor the 3 bullets and is not composed of 3 independant sounds. Can it be done by the way, play 3 sounds with a delay between them? Quote Link to comment Share on other sites More sharing options...
kabill Posted July 8, 2014 Share Posted July 8, 2014 I think the burst delay value is simply the number of seconds between each bullet being shot. So if you increase the time, it will shoot the bullets more slowly as you want. The only way to deal with the sound, though, would be to create a new sound with the slower rate of fire. Also, the burst delay I don't think will change the sprite animation speed or duration, so if you slow it down it might desync with the shots unless you change the animations as well. (Some or all of this might be wrong: I've not really done any of this in practice so someone with some actual experience might be able to tell you better). Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 8, 2014 Author Share Posted July 8, 2014 ok, seems too much hassle for what is worth... Fine as it is! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.