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Burst/Burst delay


Nibelung44

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Hi,

Can someone explains to me how to use that? I would like for example to see the 3 bullets of the combat rifle appears more spaced in time.

I guess the sound is 'hard coded', i.e the sound already factor the 3 bullets and is not composed of 3 independant sounds. Can it be done by the way, play 3 sounds with a delay between them?

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I think the burst delay value is simply the number of seconds between each bullet being shot. So if you increase the time, it will shoot the bullets more slowly as you want.

The only way to deal with the sound, though, would be to create a new sound with the slower rate of fire. Also, the burst delay I don't think will change the sprite animation speed or duration, so if you slow it down it might desync with the shots unless you change the animations as well.

(Some or all of this might be wrong: I've not really done any of this in practice so someone with some actual experience might be able to tell you better).

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