Jump to content

[1.06] Melee attackers never run to diagonal tiles


Recommended Posts

Not really a bug but perhaps an inconvenience which unnecessarily enforces micromanagement: If a soldier with a shock baton gets an order to run up to an alien and hit it, the path to the target is always calculated to end up on one of the four horizontally or vertically adjacent tiles, disregarding any diagonally adjacent tiles from which melee attacks can also be performed and which would save the soldier 4 TUs.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...