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Showing results for tags 'sebillians'.
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I found it funny that Sebillians, despite how strong they are, don't try to do melee attacks in battle. So I was thinking of giving the basic guards/non-coms the basic 'melee' attack that the xenonauts have, and a deadlier, built-in 'bayonet' of sorts for the warriors/officers. What do you guys think? I figure it could be done, considering there already is an alien in the game that solely uses melee attacks. So the stuff is already there to work with...
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I started another game of Xenonauts and the first ground mission was a landed UFO (local forces say they downed it, but it's never damaged). It was Sebellians and I managed to get to the UFO with four guys standing, open the doors and find three more Sebellians in there (why there are nine of these giant lizards crammed into these things is beyond me). I toss a Flash Grenade to suppress them and... nothing, two of them get reaction fire and kill one of my guys. So I chuck another flash grenade with a different guy, they are again not suppressed, and they proceed to reaction fire again, killing the remainder of my crew.