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Found 2 results

  1. Background pictures (scientist, engineer, ...) should offer several versions based on game progress. I think the game is about progress and discovering new things, the background pictures takes serious amount of gameplay time but they are still the same. Result is, game feels static, frozen in time - boring. Proposal : Make a system where background picture and responsible person are two entities. Then - link the background picture to general game progress - make 4-6 versions showing new tech or even some destruction (after base attacked) - link person visuals to projects done - engineer build an air-plain >> put WW1 air-plain googles on; scientist make research of lizards - his hand is bitten off and replaced by artificial steel hand. and so on. I can make dozens of these in no time. :-] Target is clear I guess, offer variety for players and some fun on top. Avoid static scrreen for whole gameplay - it is specially deadly for re-playability. Also would be nice make background a form of animated gif. e.i. a small moving parts in a loop. Which helps remove the static feel of the whole base interface. Thanks for reading
  2. Is the "Hidden movement" overlay really necessary ? I find it really distracting and it blocks so much of the screen, which is understand is the point, but why can i still see some of the screen then? And it only pops up when the aliens are within my view, wich makes no sense, as i should be able to see what they are doing when i have them in view right? And when they fire at my soldiers, and hit i can only hear the "hit" sound, but i cant see how much damage it did, or who got shot at before its my turn again. As far as i can see this is a relic from the old X-coms wich the newer game has gotten rid of as it acomplishes little, and takes you out of the game. It makes sense that i cant see what the aliens are doing on their turn when they are outside of my viewdistance, but not when they are inside it. I just dont get why its still a feature..
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